if fields["world_config_modlist"] ~= nil then
local event = core.explode_textlist_event(fields["world_config_modlist"])
this.data.selected_mod = event.index
+ core.setting_set("world_config_selected_mod", event.index)
if event.type == "DCL" then
enable_mod(this)
if current == nil then
current = {}
end
-
- if core.is_yes(fields["cb_hide_gamemods"]) then
- current.hide_game = true
- this.data.hide_gamemods = true
- else
- current.hide_game = false
- this.data.hide_gamemods = false
- end
- if core.is_yes(fields["cb_hide_mpcontent"]) then
- current.hide_modpackcontents = true
- this.data.hide_modpackcontents = true
- else
- current.hide_modpackcontents = false
- this.data.hide_modpackcontents = false
+ if fields["cb_hide_gamemods"] ~= nil then
+ if core.is_yes(fields["cb_hide_gamemods"]) then
+ current.hide_game = true
+ this.data.hide_gamemods = true
+ core.setting_set("world_config_hide_gamemods", "true")
+ else
+ current.hide_game = false
+ this.data.hide_gamemods = false
+ core.setting_set("world_config_hide_gamemods", "false")
+ end
+ end
+
+ if fields["cb_hide_mpcontent"] ~= nil then
+ if core.is_yes(fields["cb_hide_mpcontent"]) then
+ current.hide_modpackcontents = true
+ this.data.hide_modpackcontents = true
+ core.setting_set("world_config_hide_modpackcontents", "true")
+ else
+ current.hide_modpackcontents = false
+ this.data.hide_modpackcontents = false
+ core.setting_set("world_config_hide_modpackcontents", "false")
+ end
end
this.data.list:set_filtercriteria(current)
handle_buttons,
nil)
- --TODO read from settings
- dlg.data.hide_gamemods = false
- dlg.data.hide_modpackcontents = false
- dlg.data.selected_mod = 0
+ dlg.data.hide_gamemods = core.setting_getbool("world_config_hide_gamemods")
+ dlg.data.hide_modpackcontents = core.setting_getbool("world_config_hide_modpackcontents")
+ dlg.data.selected_mod = tonumber(core.setting_get("world_config_selected_mod"))
+ if dlg.data.selected_mod == nil then
+ dlg.data.selected_mod = 0
+ end
dlg.data.worldspec = core.get_worlds()[worldidx]
if dlg.data.worldspec == nil then dlg:delete() return nil end
{ worldpath= dlg.data.worldspec.path,
gameid = dlg.data.worldspec.gameid }
)
-
+
+
+ if dlg.data.selected_mod > dlg.data.list:size() then
+ dlg.data.selected_mod = 0
+ end
+
dlg.data.list:set_filtercriteria(
{
hide_game=dlg.data.hide_gamemods,
})
dlg.data.list:add_sort_mechanism("alphabetic", sort_mod_list)
dlg.data.list:set_sortmode("alphabetic")
-
+
return dlg
end