MainMenu: Save 'hide gamemods' and 'hide modpack contents' checkbox state (fixes...
authorfz72 <fz72@gmx.de>
Sat, 27 Dec 2014 15:13:07 +0000 (16:13 +0100)
committerkwolekr <kwolekr@minetest.net>
Mon, 29 Dec 2014 04:20:51 +0000 (23:20 -0500)
builtin/mainmenu/dlg_config_world.lua

index a459f0ff11024eb97ead65889c9ea7801e29f954..a15e4c11f6c590b958fcfd2b2a87def12b9ef755 100644 (file)
@@ -118,6 +118,7 @@ local function handle_buttons(this, fields)
        if fields["world_config_modlist"] ~= nil then
                local event = core.explode_textlist_event(fields["world_config_modlist"])
                this.data.selected_mod = event.index
+               core.setting_set("world_config_selected_mod", event.index)
 
                if event.type == "DCL" then
                        enable_mod(this)
@@ -151,21 +152,29 @@ local function handle_buttons(this, fields)
                if current == nil then
                        current = {}
                end
-
-               if core.is_yes(fields["cb_hide_gamemods"]) then
-                       current.hide_game = true
-                       this.data.hide_gamemods = true
-               else
-                       current.hide_game = false
-                       this.data.hide_gamemods = false
-               end
                
-               if core.is_yes(fields["cb_hide_mpcontent"]) then
-                       current.hide_modpackcontents = true
-                       this.data.hide_modpackcontents = true
-               else
-                       current.hide_modpackcontents = false
-                       this.data.hide_modpackcontents = false
+               if fields["cb_hide_gamemods"] ~= nil then
+                       if core.is_yes(fields["cb_hide_gamemods"]) then
+                               current.hide_game = true
+                               this.data.hide_gamemods = true
+                               core.setting_set("world_config_hide_gamemods", "true")
+                       else
+                               current.hide_game = false
+                               this.data.hide_gamemods = false
+                               core.setting_set("world_config_hide_gamemods", "false")
+                       end
+               end
+
+               if fields["cb_hide_mpcontent"] ~= nil then
+                       if core.is_yes(fields["cb_hide_mpcontent"]) then
+                               current.hide_modpackcontents = true
+                               this.data.hide_modpackcontents = true
+                               core.setting_set("world_config_hide_modpackcontents", "true")
+                       else
+                               current.hide_modpackcontents = false
+                               this.data.hide_modpackcontents = false
+                               core.setting_set("world_config_hide_modpackcontents", "false")
+                       end
                end
 
                this.data.list:set_filtercriteria(current)
@@ -237,10 +246,12 @@ function create_configure_world_dlg(worldidx)
                                        handle_buttons,
                                        nil)
 
-       --TODO read from settings
-       dlg.data.hide_gamemods = false
-       dlg.data.hide_modpackcontents = false
-       dlg.data.selected_mod = 0
+       dlg.data.hide_gamemods = core.setting_getbool("world_config_hide_gamemods")
+       dlg.data.hide_modpackcontents = core.setting_getbool("world_config_hide_modpackcontents")
+       dlg.data.selected_mod = tonumber(core.setting_get("world_config_selected_mod"))
+       if dlg.data.selected_mod == nil then
+               dlg.data.selected_mod = 0
+       end
 
        dlg.data.worldspec = core.get_worlds()[worldidx]
        if dlg.data.worldspec == nil then dlg:delete() return nil end
@@ -277,7 +288,12 @@ function create_configure_world_dlg(worldidx)
                                { worldpath= dlg.data.worldspec.path,
                                  gameid = dlg.data.worldspec.gameid }
                        )
-                       
+
+
+       if dlg.data.selected_mod > dlg.data.list:size() then
+               dlg.data.selected_mod = 0
+       end
+
        dlg.data.list:set_filtercriteria(
                {
                        hide_game=dlg.data.hide_gamemods,
@@ -285,6 +301,6 @@ function create_configure_world_dlg(worldidx)
                })
        dlg.data.list:add_sort_mechanism("alphabetic", sort_mod_list)
        dlg.data.list:set_sortmode("alphabetic")
-       
+
        return dlg
 end