device->drop();
}
+
bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
{
init_args(game_params, cmd_args);
return true;
}
- if (device->getVideoDriver() == NULL) {
+ video::IVideoDriver *video_driver = device->getVideoDriver();
+ if (video_driver == NULL) {
errorstream << "Could not initialize video driver." << std::endl;
return false;
}
+ porting::setXorgClassHint(video_driver->getExposedVideoData(), "Minetest");
+
/*
This changes the minimum allowed number of vertices in a VBO.
Default is 500.
#include <sys/utsname.h>
#endif
+#if !defined(_WIN32) && !defined(__APPLE__) && \
+ !defined(__ANDROID__) && !defined(SERVER)
+ #define XORG_USED
+#endif
+
+#ifdef XORG_USED
+ #include <X11/Xlib.h>
+ #include <X11/Xutil.h>
+#endif
+
#include "config.h"
#include "debug.h"
#include "filesys.h"
device = _device;
}
+void setXorgClassHint(const video::SExposedVideoData &video_data,
+ const std::string &name)
+{
+#ifdef XORG_USED
+ XClassHint *classhint = XAllocClassHint();
+ classhint->res_name = (char *)name.c_str();
+ classhint->res_class = (char *)name.c_str();
+
+ XSetClassHint((Display *)video_data.OpenGLLinux.X11Display,
+ video_data.OpenGLLinux.X11Window, classhint);
+ XFree(classhint);
+#endif
+}
+
#ifndef SERVER
v2u32 getWindowSize() {
return device->getVideoDriver()->getScreenSize();
;
}
+void setXorgClassHint(const video::SExposedVideoData &video_data,
+ const std::string &name);
+
} // namespace porting
#ifdef __ANDROID__