return true
end
+--------------------------------------------------------------------------------
+function menu_worldmt(selected, setting, value)
+ local world = menudata.worldlist:get_list()[selected]
+ if world then
+ local filename = world.path .. DIR_DELIM .. "world.mt"
+ local world_conf = Settings(filename)
+
+ if value then
+ if not world_conf:write() then
+ core.log("error", "Failed to write world config file")
+ end
+ return world_conf:set(setting, value)
+ else
+ return world_conf:get(setting)
+ end
+ else
+ return nil
+ end
+end
+
+function menu_worldmt_legacy()
+ local modes = {"creative_mode", "enable_damage"}
+ for _, mode in pairs(modes) do
+ local mode = menu_worldmt(selected, ""..mode.."")
+ if mode then
+ core.setting_set(""..mode.."", mode)
+ else
+ menu_worldmt(selected, ""..mode.."", core.setting_get(""..mode..""))
+ end
+ end
+end
if fields["srv_worlds"] ~= nil then
local event = core.explode_textlist_event(fields["srv_worlds"])
-
local selected = core.get_textlist_index("srv_worlds")
- if selected ~= nil then
- local filename = menudata.worldlist:get_list()[selected].path
- local worldconfig = modmgr.get_worldconfig(filename)
- filename = filename .. DIR_DELIM .. "world.mt"
-
- if worldconfig.creative_mode ~= nil then
- core.setting_set("creative_mode", worldconfig.creative_mode)
- else
- local worldfile = Settings(filename)
- worldfile:set("creative_mode", core.setting_get("creative_mode"))
- if not worldfile:write() then
- core.log("error", "Failed to write world config file")
- end
- end
- if worldconfig.enable_damage ~= nil then
- core.setting_set("enable_damage", worldconfig.enable_damage)
- else
- local worldfile = Settings(filename)
- worldfile:set("enable_damage", core.setting_get("enable_damage"))
- if not worldfile:write() then
- core.log("error", "Failed to write world config file")
- end
- end
- end
+
+ menu_worldmt_legacy()
if event.type == "DCL" then
world_doubleclick = true
if fields["cb_creative_mode"] then
core.setting_set("creative_mode", fields["cb_creative_mode"])
local selected = core.get_textlist_index("srv_worlds")
- local filename = menudata.worldlist:get_list()[selected].path ..
- DIR_DELIM .. "world.mt"
+ menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
- local worldfile = Settings(filename)
- worldfile:set("creative_mode", fields["cb_creative_mode"])
- if not worldfile:write() then
- core.log("error", "Failed to write world config file")
- end
return true
end
if fields["cb_enable_damage"] then
core.setting_set("enable_damage", fields["cb_enable_damage"])
local selected = core.get_textlist_index("srv_worlds")
- local filename = menudata.worldlist:get_list()[selected].path ..
- DIR_DELIM .. "world.mt"
+ menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
- local worldfile = Settings(filename)
- worldfile:set("enable_damage", fields["cb_enable_damage"])
- if not worldfile:write() then
- core.log("error", "Failed to write world config file")
- end
return true
end
--update last game
local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
+ if world then
+ local game, index = gamemgr.find_by_gameid(world.gameid)
+ core.setting_set("menu_last_game", game.id)
+ end
- local game,index = gamemgr.find_by_gameid(world.gameid)
- core.setting_set("menu_last_game",game.id)
core.start()
return true
end
end
local function singleplayer_refresh_gamebar()
-
+
local old_bar = ui.find_by_name("game_button_bar")
-
+
if old_bar ~= nil then
old_bar:delete()
end
local function get_formspec(tabview, name, tabdata)
local retval = ""
-
+
local index = filterlist.get_current_index(menudata.worldlist,
tonumber(core.setting_get("mainmenu_last_selected_world"))
)
if fields["sp_worlds"] ~= nil then
local event = core.explode_textlist_event(fields["sp_worlds"])
-
local selected = core.get_textlist_index("sp_worlds")
- if selected ~= nil then
- local filename = menudata.worldlist:get_list()[selected].path
- local worldconfig = modmgr.get_worldconfig(filename)
- filename = filename .. DIR_DELIM .. "world.mt"
- if worldconfig.creative_mode ~= nil then
- core.setting_set("creative_mode", worldconfig.creative_mode)
- else
- local worldfile = Settings(filename)
- worldfile:set("creative_mode", core.setting_get("creative_mode"))
- if not worldfile:write() then
- core.log("error", "Failed to write world config file")
- end
- end
- if worldconfig.enable_damage ~= nil then
- core.setting_set("enable_damage", worldconfig.enable_damage)
- else
- local worldfile = Settings(filename)
- worldfile:set("enable_damage", core.setting_get("enable_damage"))
- if not worldfile:write() then
- core.log("error", "Failed to write world config file")
- end
- end
- end
+ menu_worldmt_legacy()
if event.type == "DCL" then
world_doubleclick = true
if fields["cb_creative_mode"] then
core.setting_set("creative_mode", fields["cb_creative_mode"])
local selected = core.get_textlist_index("sp_worlds")
- local filename = menudata.worldlist:get_list()[selected].path ..
- DIR_DELIM .. "world.mt"
+ menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
- local worldfile = Settings(filename)
- worldfile:set("creative_mode", fields["cb_creative_mode"])
- if not worldfile:write() then
- core.log("error", "Failed to write world config file")
- end
return true
end
if fields["cb_enable_damage"] then
core.setting_set("enable_damage", fields["cb_enable_damage"])
local selected = core.get_textlist_index("sp_worlds")
- local filename = menudata.worldlist:get_list()[selected].path ..
- DIR_DELIM .. "world.mt"
+ menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
- local worldfile = Settings(filename)
- worldfile:set("enable_damage", fields["cb_enable_damage"])
- if not worldfile:write() then
- core.log("error", "Failed to write world config file")
- end
return true
end