maxsize = 16,
texture = "tnt_smoke.png",
})
+
+ -- we just dropped some items. Look at the items entities and pick
+ -- one of them to use as texture
+ local texture = "tnt_blast.png" --fallback texture
+ local objs = minetest.get_objects_inside_radius(pos, 2)
+ for _, obj in pairs(objs) do
+ if obj and obj:get_luaentity() then
+ local def = ItemStack(obj:get_luaentity().itemstring):get_definition()
+ if def.tiles then
+ texture = def.tiles[1]
+ break
+ end
+ end
+ end
+
+ minetest.add_particlespawner({
+ amount = 64,
+ time = 0.1,
+ minpos = vector.subtract(pos, radius / 2),
+ maxpos = vector.add(pos, radius / 2),
+ minvel = {x=-3, y=0, z=-3},
+ maxvel = {x=3, y=5, z=3},
+ minacc = {x=0, y=-10, z=0},
+ maxacc = {x=0, y=-10, z=0},
+ minexptime = 0.8,
+ maxexptime = 2.0,
+ minsize = 2,
+ maxsize = 6,
+ texture = texture,
+ collisiondetection = true,
+ })
end
local function burn(pos)