count_remaining--;
// Get next crafting result
- found = getCraftingResult(inv_craft, crafted, temp, false, gamedef);
+ getCraftingResult(inv_craft, crafted, temp, false, gamedef);
PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv);
found = !crafted.empty();
}
MapgenParams *params, EmergeManager *emerge)
: Mapgen(mapgenid, params, emerge)
{
- flags = params->flags;
-
const NodeDefManager *ndef = emerge->ndef;
c_node = ndef->getId("mapgen_singlenode");