// Key = object id
// Value = data sent by object
- std::map<u16, std::list<ActiveObjectMessage>* > buffered_messages;
+ std::map<u16, std::vector<ActiveObjectMessage>* > buffered_messages;
// Get active object messages from environment
- for(;;)
- {
+ for(;;) {
ActiveObjectMessage aom = m_env->getActiveObjectMessage();
- if(aom.id == 0)
+ if (aom.id == 0)
break;
- std::list<ActiveObjectMessage>* message_list = NULL;
- std::map<u16, std::list<ActiveObjectMessage>* >::iterator n;
+ std::vector<ActiveObjectMessage>* message_list = NULL;
+ std::map<u16, std::vector<ActiveObjectMessage>* >::iterator n;
n = buffered_messages.find(aom.id);
- if(n == buffered_messages.end())
- {
- message_list = new std::list<ActiveObjectMessage>;
+ if (n == buffered_messages.end()) {
+ message_list = new std::vector<ActiveObjectMessage>;
buffered_messages[aom.id] = message_list;
}
- else
- {
+ else {
message_list = n->second;
}
message_list->push_back(aom);
m_clients.Lock();
std::map<u16, RemoteClient*> clients = m_clients.getClientList();
// Route data to every client
- for(std::map<u16, RemoteClient*>::iterator
+ for (std::map<u16, RemoteClient*>::iterator
i = clients.begin();
- i != clients.end(); ++i)
- {
+ i != clients.end(); ++i) {
RemoteClient *client = i->second;
std::string reliable_data;
std::string unreliable_data;
// Go through all objects in message buffer
- for(std::map<u16, std::list<ActiveObjectMessage>* >::iterator
+ for (std::map<u16, std::vector<ActiveObjectMessage>* >::iterator
j = buffered_messages.begin();
- j != buffered_messages.end(); ++j)
- {
+ j != buffered_messages.end(); ++j) {
// If object is not known by client, skip it
u16 id = j->first;
- if(client->m_known_objects.find(id) == client->m_known_objects.end())
+ if (client->m_known_objects.find(id) == client->m_known_objects.end())
continue;
+
// Get message list of object
- std::list<ActiveObjectMessage>* list = j->second;
+ std::vector<ActiveObjectMessage>* list = j->second;
// Go through every message
- for(std::list<ActiveObjectMessage>::iterator
- k = list->begin(); k != list->end(); ++k)
- {
+ for (std::vector<ActiveObjectMessage>::iterator
+ k = list->begin(); k != list->end(); ++k) {
// Compose the full new data with header
ActiveObjectMessage aom = *k;
std::string new_data;
m_clients.Unlock();
// Clear buffered_messages
- for(std::map<u16, std::list<ActiveObjectMessage>* >::iterator
+ for(std::map<u16, std::vector<ActiveObjectMessage>* >::iterator
i = buffered_messages.begin();
- i != buffered_messages.end(); ++i)
- {
+ i != buffered_messages.end(); ++i) {
delete i->second;
}
}
// Players far away from the change are stored here.
// Instead of sending the changes, MapBlocks are set not sent
// for them.
- std::list<u16> far_players;
+ std::vector<u16> far_players;
- if(event->type == MEET_ADDNODE || event->type == MEET_SWAPNODE)
- {
- //infostream<<"Server: MEET_ADDNODE"<<std::endl;
+ switch (event->type) {
+ case MEET_ADDNODE:
+ case MEET_SWAPNODE:
prof.add("MEET_ADDNODE", 1);
- if(disable_single_change_sending)
- sendAddNode(event->p, event->n, event->already_known_by_peer,
- &far_players, 5, event->type == MEET_ADDNODE);
- else
- sendAddNode(event->p, event->n, event->already_known_by_peer,
- &far_players, 30, event->type == MEET_ADDNODE);
- }
- else if(event->type == MEET_REMOVENODE)
- {
- //infostream<<"Server: MEET_REMOVENODE"<<std::endl;
+ sendAddNode(event->p, event->n, event->already_known_by_peer,
+ &far_players, disable_single_change_sending ? 5 : 30,
+ event->type == MEET_ADDNODE);
+ break;
+ case MEET_REMOVENODE:
prof.add("MEET_REMOVENODE", 1);
- if(disable_single_change_sending)
- sendRemoveNode(event->p, event->already_known_by_peer,
- &far_players, 5);
- else
- sendRemoveNode(event->p, event->already_known_by_peer,
- &far_players, 30);
- }
- else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
- {
- infostream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
- prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
- setBlockNotSent(event->p);
- }
- else if(event->type == MEET_OTHER)
- {
- infostream<<"Server: MEET_OTHER"<<std::endl;
+ sendRemoveNode(event->p, event->already_known_by_peer,
+ &far_players, disable_single_change_sending ? 5 : 30);
+ break;
+ case MEET_BLOCK_NODE_METADATA_CHANGED:
+ infostream << "Server: MEET_BLOCK_NODE_METADATA_CHANGED" << std::endl;
+ prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
+ setBlockNotSent(event->p);
+ break;
+ case MEET_OTHER:
+ infostream << "Server: MEET_OTHER" << std::endl;
prof.add("MEET_OTHER", 1);
for(std::set<v3s16>::iterator
i = event->modified_blocks.begin();
- i != event->modified_blocks.end(); ++i)
- {
+ i != event->modified_blocks.end(); ++i) {
setBlockNotSent(*i);
}
- }
- else
- {
+ break;
+ default:
prof.add("unknown", 1);
- infostream<<"WARNING: Server: Unknown MapEditEvent "
- <<((u32)event->type)<<std::endl;
+ infostream << "WARNING: Server: Unknown MapEditEvent "
+ << ((u32)event->type) << std::endl;
+ break;
}
/*
Set blocks not sent to far players
*/
- if(!far_players.empty())
- {
+ if(!far_players.empty()) {
// Convert list format to that wanted by SetBlocksNotSent
std::map<v3s16, MapBlock*> modified_blocks2;
for(std::set<v3s16>::iterator
i = event->modified_blocks.begin();
- i != event->modified_blocks.end(); ++i)
- {
+ i != event->modified_blocks.end(); ++i) {
modified_blocks2[*i] =
m_env->getMap().getBlockNoCreateNoEx(*i);
}
+
// Set blocks not sent
- for(std::list<u16>::iterator
+ for(std::vector<u16>::iterator
i = far_players.begin();
- i != far_players.end(); ++i)
- {
- u16 peer_id = *i;
- RemoteClient *client = getClient(peer_id);
- if(client==NULL)
- continue;
- client->SetBlocksNotSent(modified_blocks2);
+ i != far_players.end(); ++i) {
+ if(RemoteClient *client = getClient(*i))
+ client->SetBlocksNotSent(modified_blocks2);
}
}
}
void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
- std::list<u16> *far_players, float far_d_nodes)
+ std::vector<u16> *far_players, float far_d_nodes)
{
float maxd = far_d_nodes*BS;
v3f p_f = intToFloat(p, BS);
std::vector<u16> clients = m_clients.getClientIDs();
for(std::vector<u16>::iterator i = clients.begin();
i != clients.end(); ++i) {
- if(far_players) {
+ if (far_players) {
// Get player
if(Player *player = m_env->getPlayer(*i)) {
// If player is far away, only set modified blocks not sent
}
void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
- std::list<u16> *far_players, float far_d_nodes,
+ std::vector<u16> *far_players, float far_d_nodes,
bool remove_metadata)
{
float maxd = far_d_nodes*BS;