u32 i = data->vmanip.m_area.index(v3s16(p2d.X, surface_y, p2d.Y));
MapNode *n = &data->vmanip.m_data[i];
if(n->d == CONTENT_GRASS)
- n->d = CONTENT_MUD;
+ *n = MapNode(CONTENT_MUD);
+ //n->d = CONTENT_MUD;
}
/*
break;
MapNode &n = data->vmanip.m_data[i];
- n.d = CONTENT_MUD;
+ n = MapNode(CONTENT_MUD);
+ //n.d = CONTENT_MUD;
mudcount++;
data->vmanip.m_area.add_y(em, i, 1);
// Select the brightest of [light source, propagated light]
u8 lightday = 0;
u8 lightnight = 0;
- if(light_propagates())
+ if(content_features(d).param_type == CPT_LIGHT)
{
lightday = param & 0x0f;
lightnight = (param>>4)&0x0f;
{
// Select the brightest of [light source, propagated light]
u8 light = 0;
- if(light_propagates())
+ if(content_features(d).param_type == CPT_LIGHT)
{
if(bank == LIGHTBANK_DAY)
light = param & 0x0f;
void setLight(enum LightBank bank, u8 a_light)
{
- // If not transparent, can't set light
- if(light_propagates() == false)
+ // If node doesn't contain light data, ignore this
+ if(content_features(d).param_type != CPT_LIGHT)
return;
if(bank == LIGHTBANK_DAY)
{