Add waving property for leaves and plants. 224/head
authorRealBadAngel <mk@realbadangel.pl>
Tue, 3 Dec 2013 18:15:19 +0000 (19:15 +0100)
committerRealBadAngel <mk@realbadangel.pl>
Tue, 3 Dec 2013 18:15:19 +0000 (19:15 +0100)
mods/default/nodes.lua
mods/farming/init.lua

index 59cd4c7ebf6140e7cebc5626d5028fed7e7b0c89..c9b50818c27166a803ecb1f6b15b67df61e82207 100644 (file)
@@ -258,6 +258,7 @@ minetest.register_node("default:jungleleaves", {
        visual_scale = 1.3,
        tiles = {"default_jungleleaves.png"},
        paramtype = "light",
+       waving = 1,
        is_ground_content = false,
        groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
        drop = {
@@ -320,6 +321,7 @@ minetest.register_node("default:leaves", {
        visual_scale = 1.3,
        tiles = {"default_leaves.png"},
        paramtype = "light",
+       waving = 1,
        is_ground_content = false,
        groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
        drop = {
@@ -1227,6 +1229,7 @@ minetest.register_node("default:dry_shrub", {
        inventory_image = "default_dry_shrub.png",
        wield_image = "default_dry_shrub.png",
        paramtype = "light",
+       waving = 1,
        walkable = false,
        is_ground_content = true,
        buildable_to = true,
index 275eb6466412249ad0683131e0c6cffaecc2362d..9c3bf5b7c5aa3ae2c1f5fc6f5d8e3c932b257417 100644 (file)
@@ -189,6 +189,7 @@ minetest.register_node(":default:grass_1", {
        inventory_image = "default_grass_3.png",
        wield_image = "default_grass_3.png",
        paramtype = "light",
+       waving = 1,
        walkable = false,
        buildable_to = true,
        drop = {
@@ -220,6 +221,7 @@ for i=2,5 do
                inventory_image = "default_grass_"..i..".png",
                wield_image = "default_grass_"..i..".png",
                paramtype = "light",
+               waving = 1,
                walkable = false,
                buildable_to = true,
                is_ground_content = true,
@@ -247,6 +249,7 @@ minetest.register_node(":default:junglegrass", {
        inventory_image = "default_junglegrass.png",
        wield_image = "default_junglegrass.png",
        paramtype = "light",
+       waving = 1,
        walkable = false,
        buildable_to = true,
        is_ground_content = true,
@@ -365,6 +368,7 @@ for i=1,8 do
                drawtype = "plantlike",
                tiles = {"farming_wheat_"..i..".png"},
                paramtype = "light",
+               waving = 1,
                walkable = false,
                buildable_to = true,
                is_ground_content = true,
@@ -450,6 +454,7 @@ for i=1,8 do
                drawtype = "plantlike",
                tiles = {"farming_cotton_"..i..".png"},
                paramtype = "light",
+               waving = 1,
                walkable = false,
                buildable_to = true,
                is_ground_content = true,