-- physics, eye_offset, etc
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
player:set_look_horizontal(math.random(1, 180) / 100)
- default.player_attached[name] = false
+ player_api.player_attached[name] = false
player:set_physics_override(1, 1, 1)
hud_flags.wielditem = true
- default.player_set_animation(player, "stand" , 30)
+ player_api.set_animation(player, "stand" , 30)
-- lay down
else
}
player:set_physics_override(0, 0, 0)
player:set_pos(p)
- default.player_attached[name] = true
+ player_api.player_attached[name] = true
hud_flags.wielditem = false
- default.player_set_animation(player, "lay" , 0)
+ player_api.set_animation(player, "lay" , 0)
end
player:hud_set_flags(hud_flags)