}
}
+
+void ClientEnvironment::removeActiveObject(u16 id)
+{
+ // Get current attachment childs to detach them visually
+ std::unordered_set<int> attachment_childs;
+ if (auto *obj = getActiveObject(id))
+ attachment_childs = obj->getAttachmentChildIds();
+
+ m_ao_manager.removeObject(id);
+
+ // Perform a proper detach in Irrlicht
+ for (auto c_id : attachment_childs) {
+ if (ClientActiveObject *child = getActiveObject(c_id))
+ child->updateAttachments();
+ }
+}
+
void ClientEnvironment::processActiveObjectMessage(u16 id, const std::string &data)
{
ClientActiveObject *obj = getActiveObject(id);
// Should be true when removing the object permanently
// and false when refreshing (eg: updating visuals)
if (m_env && permanent) {
- clearChildAttachments();
+ // The client does not know whether this object does re-appear to
+ // a later time, thus do not clear child attachments.
+
clearParentAttachment();
}
m_attached_to_local = parent && parent->isLocalPlayer();
- if (!parent && m_attachment_parent_id) {
- //m_is_visible = false; maybe later. needs better handling
- return;
- }
+ /*
+ Following cases exist:
+ m_attachment_parent_id == 0 && !parent
+ This object is not attached
+ m_attachment_parent_id != 0 && parent
+ This object is attached
+ m_attachment_parent_id != 0 && !parent
+ This object will be attached as soon the parent is known
+ m_attachment_parent_id == 0 && parent
+ Impossible case
+ */
if (!parent) { // Detach or don't attach
if (m_matrixnode) {
if (!send_recommended)
return;
- // If the object is attached client-side, don't waste bandwidth sending its
- // position or rotation to clients.
- if (m_position_not_sent && !isAttached()) {
+ if (m_position_not_sent) {
m_position_not_sent = false;
float update_interval = m_env->getSendRecommendedInterval();
v3f pos;
- if (isAttached()) // Just in case we ever do send attachment position too
- pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
+ // When attached, the position is only sent to clients where the
+ // parent isn't known
+ if (isAttached())
+ pos = m_last_good_position;
else
pos = m_base_position;
// Route data to every client
for (const auto &client_it : clients) {
RemoteClient *client = client_it.second;
+ PlayerSAO *player = getPlayerSAO(client->peer_id);
std::string reliable_data;
std::string unreliable_data;
// Go through all objects in message buffer
for (const auto &buffered_message : buffered_messages) {
- // If object is not known by client, skip it
+ // If object does not exist or is not known by client, skip it
u16 id = buffered_message.first;
- if (client->m_known_objects.find(id) == client->m_known_objects.end())
+ ServerActiveObject *sao = m_env->getActiveObject(id);
+ if (!sao || client->m_known_objects.find(id) == client->m_known_objects.end())
continue;
// Get message list of object
std::vector<ActiveObjectMessage>* list = buffered_message.second;
// Go through every message
for (const ActiveObjectMessage &aom : *list) {
+ // Send position updates to players who do not see the attachment
+ if (aom.datastring[0] == GENERIC_CMD_UPDATE_POSITION) {
+ if (sao->getId() == player->getId())
+ continue;
+
+ // Do not send position updates for attached players
+ // as long the parent is known to the client
+ ServerActiveObject *parent = sao->getParent();
+ if (parent && client->m_known_objects.find(parent->getId()) !=
+ client->m_known_objects.end())
+ continue;
+ }
// Compose the full new data with header
std::string new_data;
// Add object id
while (!added_objects.empty()) {
// Get object
u16 id = added_objects.front();
- ServerActiveObject* obj = m_env->getActiveObject(id);
+ ServerActiveObject *obj = m_env->getActiveObject(id);
+ added_objects.pop();
+
+ if (!obj) {
+ warningstream << FUNCTION_NAME << ": NULL object id="
+ << (int)id << std::endl;
+ continue;
+ }
// Get object type
- u8 type = ACTIVEOBJECT_TYPE_INVALID;
- if (!obj)
- warningstream << FUNCTION_NAME << ": NULL object" << std::endl;
- else
- type = obj->getSendType();
+ u8 type = obj->getSendType();
// Add to data buffer for sending
writeU16((u8*)buf, id);
writeU8((u8*)buf, type);
data.append(buf, 1);
- if (obj)
- data.append(serializeLongString(
- obj->getClientInitializationData(client->net_proto_version)));
- else
- data.append(serializeLongString(""));
+ data.append(serializeLongString(
+ obj->getClientInitializationData(client->net_proto_version)));
// Add to known objects
client->m_known_objects.insert(id);
- if (obj)
- obj->m_known_by_count++;
-
- added_objects.pop();
+ obj->m_known_by_count++;
}
NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, data.size(), client->peer_id);