Tidy sethome code, add global functions, round coords to 1 decimal
authortenplus1 <tenplus1@users.noreply.github.com>
Sun, 3 Jul 2016 16:40:43 +0000 (17:40 +0100)
committersfan5 <sfan5@live.de>
Sun, 3 Jul 2016 16:40:43 +0000 (18:40 +0200)
- Global functions sethome.set(name, pos) , sethome.get(name) and sethome.go(name)
- Tidy: trim coords to one decimal place and write to table and output table in one go.
- Add error checking
- Add t4im's homepos loader

mods/sethome/init.lua

index 590086b4ef218f6f28bc967ecaf65e010a4283ed..4246f7a52baa4a611cd02aebf7d6302f9eb16688 100644 (file)
@@ -1,65 +1,80 @@
+
+sethome = {}
+
 local homes_file = minetest.get_worldpath() .. "/homes"
 local homepos = {}
 
 local function loadhomes()
-    local input = io.open(homes_file, "r")
-    if input then
-               repeat
-            local x = input:read("*n")
-            if x == nil then
-               break
-            end
-            local y = input:read("*n")
-            local z = input:read("*n")
-            local name = input:read("*l")
-            homepos[name:sub(2)] = {x = x, y = y, z = z}
-        until input:read(0) == nil
-        io.close(input)
-    else
-        homepos = {}
-    end
+       local input, err = io.open(homes_file, "r")
+       if not input then
+               return minetest.log("info", "Could not load player homes file: " .. err)
+       end
+
+       -- Iterate over all stored positions in the format "x y z player" for each line
+       for pos, name in input:read("*a"):gmatch("(%S+ %S+ %S+)%s([%w_-]+)[\r\n]") do
+               homepos[name] = minetest.string_to_pos(pos)
+       end
+       input:close()
 end
 
 loadhomes()
 
-minetest.register_privilege("home", "Can use /sethome and /home")
+sethome.set = function(name, pos)
+       local player = minetest.get_player_by_name(name)
+       if not player or not pos then
+               return false
+       end
+
+       local data = {}
+       local output, err = io.open(homes_file, "w")
+       if output then
+               homepos[name] = pos
+               for i, v in pairs(homepos) do
+                       table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, i))
+               end
+               output:write(table.concat(data))
+               io.close(output)
+               return true
+       end
+       minetest.log("action", "Unable to write to player homes file: " .. err)
+       return false
+end
 
-local changed = false
+sethome.get = function(name)
+       return homepos[name]
+end
+
+sethome.go = function(name)
+       local player = minetest.get_player_by_name(name)
+       if player and homepos[name] then
+               player:setpos(homepos[name])
+               return true
+       end
+       return false
+end
+
+minetest.register_privilege("home", "Can use /sethome and /home")
 
 minetest.register_chatcommand("home", {
-    description = "Teleport you to your home point",
-    privs = {home=true},
-    func = function(name)
-        local player = minetest.get_player_by_name(name)
-        if player == nil then
-            -- just a check to prevent the server crashing
-            return false
-        end
-        if homepos[player:get_player_name()] then
-            player:setpos(homepos[player:get_player_name()])
-            minetest.chat_send_player(name, "Teleported to home!")
-        else
-            minetest.chat_send_player(name, "Set a home using /sethome")
-        end
-    end,
+       description = "Teleport you to your home point",
+       privs = {home = true},
+       func = function(name)
+               if sethome.go(name) then
+                       return true, "Teleported to home!"
+               end
+               return false, "Set a home using /sethome"
+       end,
 })
 
 minetest.register_chatcommand("sethome", {
-    description = "Set your home point",
-    privs = {home=true},
-    func = function(name)
-        local player = minetest.get_player_by_name(name)
-        local pos = player:getpos()
-        homepos[player:get_player_name()] = pos
-        minetest.chat_send_player(name, "Home set!")
-        changed = true
-        if changed then
-               local output = io.open(homes_file, "w")
-            for i, v in pairs(homepos) do
-                output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
-            end
-            io.close(output)
-            changed = false
-        end
-    end,
+       description = "Set your home point",
+       privs = {home = true},
+       func = function(name)
+               name = name or "" -- fallback to blank name if nil
+               local player = minetest.get_player_by_name(name)
+               if player and sethome.set(name, player:getpos()) then
+                       return true, "Home set!"
+               end
+               return false, "Player not found!"
+       end,
 })