+
+sethome = {}
+
local homes_file = minetest.get_worldpath() .. "/homes"
local homepos = {}
local function loadhomes()
- local input = io.open(homes_file, "r")
- if input then
- repeat
- local x = input:read("*n")
- if x == nil then
- break
- end
- local y = input:read("*n")
- local z = input:read("*n")
- local name = input:read("*l")
- homepos[name:sub(2)] = {x = x, y = y, z = z}
- until input:read(0) == nil
- io.close(input)
- else
- homepos = {}
- end
+ local input, err = io.open(homes_file, "r")
+ if not input then
+ return minetest.log("info", "Could not load player homes file: " .. err)
+ end
+
+ -- Iterate over all stored positions in the format "x y z player" for each line
+ for pos, name in input:read("*a"):gmatch("(%S+ %S+ %S+)%s([%w_-]+)[\r\n]") do
+ homepos[name] = minetest.string_to_pos(pos)
+ end
+ input:close()
end
loadhomes()
-minetest.register_privilege("home", "Can use /sethome and /home")
+sethome.set = function(name, pos)
+ local player = minetest.get_player_by_name(name)
+ if not player or not pos then
+ return false
+ end
+
+ local data = {}
+ local output, err = io.open(homes_file, "w")
+ if output then
+ homepos[name] = pos
+ for i, v in pairs(homepos) do
+ table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, i))
+ end
+ output:write(table.concat(data))
+ io.close(output)
+ return true
+ end
+ minetest.log("action", "Unable to write to player homes file: " .. err)
+ return false
+end
-local changed = false
+sethome.get = function(name)
+ return homepos[name]
+end
+
+sethome.go = function(name)
+ local player = minetest.get_player_by_name(name)
+ if player and homepos[name] then
+ player:setpos(homepos[name])
+ return true
+ end
+ return false
+end
+
+minetest.register_privilege("home", "Can use /sethome and /home")
minetest.register_chatcommand("home", {
- description = "Teleport you to your home point",
- privs = {home=true},
- func = function(name)
- local player = minetest.get_player_by_name(name)
- if player == nil then
- -- just a check to prevent the server crashing
- return false
- end
- if homepos[player:get_player_name()] then
- player:setpos(homepos[player:get_player_name()])
- minetest.chat_send_player(name, "Teleported to home!")
- else
- minetest.chat_send_player(name, "Set a home using /sethome")
- end
- end,
+ description = "Teleport you to your home point",
+ privs = {home = true},
+ func = function(name)
+ if sethome.go(name) then
+ return true, "Teleported to home!"
+ end
+ return false, "Set a home using /sethome"
+ end,
})
minetest.register_chatcommand("sethome", {
- description = "Set your home point",
- privs = {home=true},
- func = function(name)
- local player = minetest.get_player_by_name(name)
- local pos = player:getpos()
- homepos[player:get_player_name()] = pos
- minetest.chat_send_player(name, "Home set!")
- changed = true
- if changed then
- local output = io.open(homes_file, "w")
- for i, v in pairs(homepos) do
- output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
- end
- io.close(output)
- changed = false
- end
- end,
+ description = "Set your home point",
+ privs = {home = true},
+ func = function(name)
+ name = name or "" -- fallback to blank name if nil
+ local player = minetest.get_player_by_name(name)
+ if player and sethome.set(name, player:getpos()) then
+ return true, "Home set!"
+ end
+ return false, "Player not found!"
+ end,
})