return true, ""
end
+function minetest.get_connected_players()
+ -- This could be optimized a bit, but leave that for later
+ local list = {}
+ for _, obj in pairs(minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
+ if obj:get_player_name() then
+ table.insert(list, obj)
+ end
+ end
+ return list
+end
+
--
-- Chat commands
--
experimental.player_visual_index = 0
function switch_player_visual()
- for _, obj in pairs(minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
- if obj:get_player_name() then
- if experimental.player_visual_index == 0 then
- obj:set_properties({visual="upright_sprite"})
- else
- obj:set_properties({visual="cube"})
- end
+ for _, obj in pairs(minetest.get_connected_players()) do
+ if experimental.player_visual_index == 0 then
+ obj:set_properties({visual="upright_sprite"})
+ else
+ obj:set_properties({visual="cube"})
end
end
experimental.player_visual_index = (experimental.player_visual_index + 1) % 2