type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
- groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")},
+ groups = {dig_immediate = 2, attached_node = 1, flammable = 5,
+ connect_to_raillike = minetest.raillike_group("gunpowder")},
sounds = default.node_sound_leaves_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
- tnt.burn(pos, node.name)
+ minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
end
end,
on_blast = function(pos, intensity)
- tnt.burn(pos, "tnt:gunpowder")
+ minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
end,
+ on_burn = function(pos)
+ minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
+ end
})
minetest.register_node("tnt:gunpowder_burning", {
description = def.description,
tiles = {tnt_top, tnt_bottom, tnt_side},
is_ground_content = false,
- groups = {dig_immediate = 2, mesecon = 2, tnt = 1},
+ groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
end
}
},
+ on_burn = function(pos)
+ minetest.set_node(pos, {name = name .. "_burning"})
+ end
})
end