"listring[current_player;main]" ..
default.get_hotbar_bg(0,2.85)
--- Inventory slots overlay
-local bx, by = 0, 0.3
-for i = 1, 16 do
- if i == 9 then
- bx = 0
- by = by + 1
+local function get_bookshelf_formspec(inv)
+ local formspec = bookshelf_formspec
+ local invlist = inv and inv:get_list("books")
+ -- Inventory slots overlay
+ local bx, by = 0, 0.3
+ for i = 1, 16 do
+ if i == 9 then
+ bx = 0
+ by = by + 1
+ end
+ if not invlist or invlist[i]:is_empty() then
+ formspec = formspec ..
+ "image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]"
+ end
+ bx = bx + 1
end
- bookshelf_formspec = bookshelf_formspec ..
- "image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]"
- bx = bx + 1
+ return formspec
end
minetest.register_node("default:bookshelf", {
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("formspec", bookshelf_formspec)
+ meta:set_string("formspec", get_bookshelf_formspec(nil))
local inv = meta:get_inventory()
inv:set_size("books", 8 * 2)
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to bookshelf at " .. minetest.pos_to_string(pos))
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
end,
on_blast = function(pos)
local drops = {}
"listring[current_player;main]" ..
default.get_hotbar_bg(0, 2.85)
--- Inventory slots overlay
-local vx, vy = 0, 0.3
-for i = 1, 16 do
- if i == 9 then
- vx = 0
- vy = vy + 1
+local function get_vessels_shelf_formspec(inv)
+ local formspec = vessels_shelf_formspec
+ local invlist = inv and inv:get_list("vessels")
+ -- Inventory slots overlay
+ local vx, vy = 0, 0.3
+ for i = 1, 16 do
+ if i == 9 then
+ vx = 0
+ vy = vy + 1
+ end
+ if not invlist or invlist[i]:is_empty() then
+ formspec = formspec ..
+ "image[" .. vx .. "," .. vy .. ";1,1;vessels_shelf_slot.png]"
+ end
+ vx = vx + 1
end
- vessels_shelf_formspec = vessels_shelf_formspec ..
- "image[" .. vx .. "," .. vy .. ";1,1;vessels_shelf_slot.png]"
- vx = vx + 1
+ return formspec
end
minetest.register_node("vessels:shelf", {
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("formspec", vessels_shelf_formspec)
+ meta:set_string("formspec", get_vessels_shelf_formspec(nil))
local inv = meta:get_inventory()
inv:set_size("vessels", 8 * 2)
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in vessels shelf at ".. minetest.pos_to_string(pos))
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to vessels shelf at ".. minetest.pos_to_string(pos))
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from vessels shelf at ".. minetest.pos_to_string(pos))
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", get_vessels_shelf_formspec(meta:get_inventory()))
end,
on_blast = function(pos)
local drops = {}