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Compilation fix
author
Loic Blot
<loic.blot@unix-experience.fr>
Wed, 5 Oct 2016 18:58:05 +0000
(20:58 +0200)
committer
Loic Blot
<loic.blot@unix-experience.fr>
Wed, 5 Oct 2016 18:58:05 +0000
(20:58 +0200)
src/content_cao.cpp
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diff --git
a/src/content_cao.cpp
b/src/content_cao.cpp
index 609422f26559515e6bb30b054e9f06436f919e73..a141690f6a38df2dbb42f532057dae859cf6db1a 100644
(file)
--- a/
src/content_cao.cpp
+++ b/
src/content_cao.cpp
@@
-566,7
+566,7
@@
GenericCAO::GenericCAO(IGameDef *gamedef, ClientEnvironment *env):
m_animation_speed(15),
m_animation_blend(0),
m_animation_loop(true),
- m_bone_position(
std::map
<std::string, core::vector2d<v3f> >()),
+ m_bone_position(
UNORDERED_MAP
<std::string, core::vector2d<v3f> >()),
m_attachment_bone(""),
m_attachment_position(v3f(0,0,0)),
m_attachment_rotation(v3f(0,0,0)),