Compilation fix
authorLoic Blot <loic.blot@unix-experience.fr>
Wed, 5 Oct 2016 18:58:05 +0000 (20:58 +0200)
committerLoic Blot <loic.blot@unix-experience.fr>
Wed, 5 Oct 2016 18:58:05 +0000 (20:58 +0200)
src/content_cao.cpp

index 609422f26559515e6bb30b054e9f06436f919e73..a141690f6a38df2dbb42f532057dae859cf6db1a 100644 (file)
@@ -566,7 +566,7 @@ GenericCAO::GenericCAO(IGameDef *gamedef, ClientEnvironment *env):
                m_animation_speed(15),
                m_animation_blend(0),
                m_animation_loop(true),
-               m_bone_position(std::map<std::string, core::vector2d<v3f> >()),
+               m_bone_position(UNORDERED_MAP<std::string, core::vector2d<v3f> >()),
                m_attachment_bone(""),
                m_attachment_position(v3f(0,0,0)),
                m_attachment_rotation(v3f(0,0,0)),