Tidy up dlg_config_world.lua (#5351)
authoryou <ovvv@web.de>
Tue, 29 May 2018 16:37:51 +0000 (18:37 +0200)
committerSmallJoker <SmallJoker@users.noreply.github.com>
Tue, 29 May 2018 16:37:51 +0000 (18:37 +0200)
Move code to pkgmgr

builtin/mainmenu/dlg_config_world.lua
builtin/mainmenu/pkgmgr.lua

index 33c5d9bba3e0d8eb862f287358bac57aff2da57d..2a7be8d34eb9c5b13326119baff64c74dc9ead57 100644 (file)
@@ -24,159 +24,118 @@ local function modname_valid(name)
 end
 
 local function get_formspec(data)
-       local mod = data.list:get_list()[data.selected_mod]
+       local mod = data.list:get_list()[data.selected_mod] or {name = ""}
 
        local retval =
                "size[11.5,7.5,true]" ..
                "label[0.5,0;" .. fgettext("World:") .. "]" ..
                "label[1.75,0;" .. data.worldspec.name .. "]"
 
-       if mod == nil then
-               mod = {name=""}
-       end
-
        local hard_deps, soft_deps = pkgmgr.get_dependencies(mod.path)
 
        retval = retval ..
                "label[0,0.7;" .. fgettext("Mod:") .. "]" ..
                "label[0.75,0.7;" .. mod.name .. "]" ..
                "label[0,1.25;" .. fgettext("Dependencies:") .. "]" ..
-               "textlist[0,1.75;5,2.125;world_config_depends;" ..
-               hard_deps .. ";0]" ..
+               "textlist[0,1.75;5,2.125;world_config_depends;" .. hard_deps .. ";0]" ..
                "label[0,3.875;" .. fgettext("Optional dependencies:") .. "]" ..
                "textlist[0,4.375;5,1.8;world_config_optdepends;" ..
                soft_deps .. ";0]" ..
-               "button[3.25,7;2.5,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
-               "button[5.75,7;2.5,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
+               "button[3.25,7;2.5,0.5;btn_config_world_save;" ..
+               fgettext("Save") .. "]" ..
+               "button[5.75,7;2.5,0.5;btn_config_world_cancel;" ..
+               fgettext("Cancel") .. "]"
 
-       if mod and mod.name ~= "" and not mod.is_game_content then
+       if mod.name ~= "" and not mod.is_game_content then
                if mod.is_modpack then
-                       local rawlist = data.list:get_raw_list()
-
-                       local all_enabled = true
-                       for j = 1, #rawlist, 1 do
-                               if rawlist[j].modpack == mod.name and not rawlist[j].enabled then
-                                       all_enabled = false
-                                       break
-                               end
-                       end
 
-                       if all_enabled then
-                               retval = retval .. "button[5.5,0.125;2.5,0.5;btn_mp_disable;" ..
+                       if pkgmgr.is_modpack_entirely_enabled(data, mod.name) then
+                               retval = retval ..
+                                       "button[5.5,0.125;2.5,0.5;btn_mp_disable;" ..
                                        fgettext("Disable MP") .. "]"
                        else
-                               retval = retval .. "button[5.5,0.125;2.5,0.5;btn_mp_enable;" ..
+                               retval = retval ..
+                                       "button[5.5,0.125;2.5,0.5;btn_mp_enable;" ..
                                        fgettext("Enable MP") .. "]"
                        end
                else
-                       if mod.enabled then
-                               retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" ..
-                                       fgettext("enabled") .. ";true]"
-                       else
-                               retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" ..
-                                       fgettext("enabled") .. ";false]"
-                       end
+                       retval = retval ..
+                               "checkbox[5.5,-0.125;cb_mod_enable;" .. fgettext("enabled") ..
+                               ";" .. tostring(mod.enabled) .. "]"
                end
        end
        if enabled_all then
                retval = retval ..
-                       "button[8.75,0.125;2.5,0.5;btn_disable_all_mods;" .. fgettext("Disable all") .. "]"
+                       "button[8.75,0.125;2.5,0.5;btn_disable_all_mods;" ..
+                       fgettext("Disable all") .. "]"
        else
                retval = retval ..
-                       "button[8.75,0.125;2.5,0.5;btn_enable_all_mods;" .. fgettext("Enable all") .. "]"
+                       "button[8.75,0.125;2.5,0.5;btn_enable_all_mods;" ..
+                       fgettext("Enable all") .. "]"
        end
-       retval = retval ..
+       return retval ..
                "tablecolumns[color;tree;text]" ..
-               "table[5.5,0.75;5.75,6;world_config_modlist;"
-       retval = retval .. pkgmgr.render_packagelist(data.list)
-       retval = retval .. ";" .. data.selected_mod .."]"
-
-       return retval
-end
-
-local function enable_mod(this, toset)
-       local mod = this.data.list:get_list()[this.data.selected_mod]
-
-       if mod.is_game_content then
-               -- game mods can't be enabled or disabled
-       elseif not mod.is_modpack then
-               if toset == nil then
-                       mod.enabled = not mod.enabled
-               else
-                       mod.enabled = toset
-               end
-       else
-               local list = this.data.list:get_raw_list()
-               for i=1,#list,1 do
-                       if list[i].modpack == mod.name then
-                               if toset == nil then
-                                       toset = not list[i].enabled
-                               end
-                               list[i].enabled = toset
-                       end
-               end
-       end
+               "table[5.5,0.75;5.75,6;world_config_modlist;" ..
+               pkgmgr.render_packagelist(data.list) .. ";" .. data.selected_mod .."]"
 end
 
-
 local function handle_buttons(this, fields)
-       if fields["world_config_modlist"] ~= nil then
-               local event = core.explode_table_event(fields["world_config_modlist"])
+       if fields.world_config_modlist then
+               local event = core.explode_table_event(fields.world_config_modlist)
                this.data.selected_mod = event.row
                core.settings:set("world_config_selected_mod", event.row)
 
                if event.type == "DCL" then
-                       enable_mod(this)
+                       pkgmgr.enable_mod(this)
                end
 
                return true
        end
 
-       if fields["key_enter"] ~= nil then
-               enable_mod(this)
+       if fields.key_enter then
+               pkgmgr.enable_mod(this)
                return true
        end
 
-       if fields["cb_mod_enable"] ~= nil then
-               local toset = core.is_yes(fields["cb_mod_enable"])
-               enable_mod(this,toset)
+       if fields.cb_mod_enable ~= nil then
+               pkgmgr.enable_mod(this, core.is_yes(fields.cb_mod_enable))
                return true
        end
 
-       if fields["btn_mp_enable"] ~= nil or
-               fields["btn_mp_disable"] then
-               local toset = (fields["btn_mp_enable"] ~= nil)
-               enable_mod(this,toset)
+       if fields.btn_mp_enable ~= nil or
+                       fields.btn_mp_disable then
+               pkgmgr.enable_mod(this, fields.btn_mp_enable ~= nil)
                return true
        end
 
-       if fields["btn_config_world_save"] then
-               local filename = this.data.worldspec.path ..
-                               DIR_DELIM .. "world.mt"
+       if fields.btn_config_world_save then
+               local filename = this.data.worldspec.path .. DIR_DELIM .. "world.mt"
 
                local worldfile = Settings(filename)
                local mods = worldfile:to_table()
 
                local rawlist = this.data.list:get_raw_list()
 
-               local i,mod
-               for i,mod in ipairs(rawlist) do
+               for i = 1, #rawlist do
+                       local mod = rawlist[i]
                        if not mod.is_modpack and
                                        not mod.is_game_content then
                                if modname_valid(mod.name) then
-                                       worldfile:set("load_mod_"..mod.name, tostring(mod.enabled))
-                               else
-                                       if mod.enabled then
-                                               gamedata.errormessage = fgettext_ne("Failed to enable mod \"$1\" as it contains disallowed characters. Only chararacters [a-z0-9_] are allowed.", mod.name)
-                                       end
+                                       worldfile:set("load_mod_" .. mod.name,
+                                                       tostring(mod.enabled))
+                               elseif mod.enabled then
+                                       gamedata.errormessage = fgettext_ne("Failed to enable mo" ..
+                                                       "d \"$1\" as it contains disallowed characters. " ..
+                                                       "Only chararacters [a-z0-9_] are allowed.",
+                                                       mod.name)
                                end
-                               mods["load_mod_"..mod.name] = nil
+                               mods["load_mod_" .. mod.name] = nil
                        end
                end
 
                -- Remove mods that are not present anymore
-               for key,value in pairs(mods) do
-                       if key:sub(1,9) == "load_mod_" then
+               for key in pairs(mods) do
+                       if key:sub(1, 9) == "load_mod_" then
                                worldfile:remove(key)
                        end
                end
@@ -189,7 +148,7 @@ local function handle_buttons(this, fields)
                return true
        end
 
-       if fields["btn_config_world_cancel"] then
+       if fields.btn_config_world_cancel then
                this:delete()
                return true
        end
@@ -224,62 +183,60 @@ local function handle_buttons(this, fields)
 end
 
 function create_configure_world_dlg(worldidx)
-       local dlg = dialog_create("sp_config_world",
-                                       get_formspec,
-                                       handle_buttons,
-                                       nil)
+       local dlg = dialog_create("sp_config_world", get_formspec, handle_buttons)
 
-       dlg.data.selected_mod = tonumber(core.settings:get("world_config_selected_mod"))
-       if dlg.data.selected_mod == nil then
-               dlg.data.selected_mod = 0
-       end
+       dlg.data.selected_mod = tonumber(
+                       core.settings:get("world_config_selected_mod")) or 0
 
        dlg.data.worldspec = core.get_worlds()[worldidx]
-       if dlg.data.worldspec == nil then dlg:delete() return nil end
+       if not dlg.data.worldspec then
+               dlg:delete()
+               return
+       end
 
        dlg.data.worldconfig = pkgmgr.get_worldconfig(dlg.data.worldspec.path)
 
-       if dlg.data.worldconfig == nil or dlg.data.worldconfig.id == nil or
+       if not dlg.data.worldconfig or not dlg.data.worldconfig.id or
                        dlg.data.worldconfig.id == "" then
-
                dlg:delete()
-               return nil
+               return
        end
 
        dlg.data.list = filterlist.create(
-                       pkgmgr.preparemodlist, --refresh
-                       pkgmgr.comparemod, --compare
-                       function(element,uid) --uid match
-                                       if element.name == uid then
-                                               return true
-                                       end
-                               end,
-                               function(element, criteria)
-                                       if criteria.hide_game and
-                                                       element.is_game_content then
-                                               return false
-                                       end
-
-                                       if criteria.hide_modpackcontents and
-                                                       element.modpack ~= nil then
-                                               return false
-                                       end
-                                       return true
-                               end, --filter
-                               { worldpath= dlg.data.worldspec.path,
-                                 gameid = dlg.data.worldspec.gameid }
-                       )
+               pkgmgr.preparemodlist,
+               pkgmgr.comparemod,
+               function(element, uid)
+                       if element.name == uid then
+                               return true
+                       end
+               end,
+               function(element, criteria)
+                       if criteria.hide_game and
+                                       element.is_game_content then
+                               return false
+                       end
+
+                       if criteria.hide_modpackcontents and
+                                       element.modpack ~= nil then
+                               return false
+                       end
+                       return true
+               end,
+               {
+                       worldpath = dlg.data.worldspec.path,
+                       gameid = dlg.data.worldspec.gameid
+               }
+       )
 
 
        if dlg.data.selected_mod > dlg.data.list:size() then
                dlg.data.selected_mod = 0
        end
 
-       dlg.data.list:set_filtercriteria(
-               {
-                       hide_game=dlg.data.hide_gamemods,
-                       hide_modpackcontents= dlg.data.hide_modpackcontents
-               })
+       dlg.data.list:set_filtercriteria({
+               hide_game = dlg.data.hide_gamemods,
+               hide_modpackcontents = dlg.data.hide_modpackcontents
+       })
        dlg.data.list:add_sort_mechanism("alphabetic", sort_mod_list)
        dlg.data.list:set_sortmode("alphabetic")
 
index 2730612e9fa2510d6a8bba4434f8f45df52da776..49ab78c24c0685f77f50ae2142f0cf304925a5a8 100644 (file)
@@ -309,6 +309,48 @@ function pkgmgr.get_dependencies(path)
        return table.concat(info.depends or {}, ","), table.concat(info.optional_depends or {}, ",")
 end
 
+----------- tests whether all of the mods in the modpack are enabled -----------
+function pkgmgr.is_modpack_entirely_enabled(data, name)
+       local rawlist = data.list:get_raw_list()
+       for j = 1, #rawlist do
+               if rawlist[j].modpack == name and not rawlist[j].enabled then
+                       return false
+               end
+       end
+       return true
+end
+
+---------- toggles or en/disables a mod or modpack -----------------------------
+function pkgmgr.enable_mod(this, toset)
+       local mod = this.data.list:get_list()[this.data.selected_mod]
+
+       -- game mods can't be enabled or disabled
+       if mod.is_game_content then
+               return
+       end
+
+       -- toggle or en/disable the mod
+       if not mod.is_modpack then
+               if toset == nil then
+                       mod.enabled = not mod.enabled
+               else
+                       mod.enabled = toset
+               end
+               return
+       end
+
+       -- toggle or en/disable every mod in the modpack, interleaved unsupported
+       local list = this.data.list:get_raw_list()
+       for i = 1, #list do
+               if list[i].modpack == mod.name then
+                       if toset == nil then
+                               toset = not list[i].enabled
+                       end
+                       list[i].enabled = toset
+               end
+       end
+end
+
 --------------------------------------------------------------------------------
 function pkgmgr.get_worldconfig(worldpath)
        local filename = worldpath ..