end
local function get_formspec(data)
- local mod = data.list:get_list()[data.selected_mod]
+ local mod = data.list:get_list()[data.selected_mod] or {name = ""}
local retval =
"size[11.5,7.5,true]" ..
"label[0.5,0;" .. fgettext("World:") .. "]" ..
"label[1.75,0;" .. data.worldspec.name .. "]"
- if mod == nil then
- mod = {name=""}
- end
-
local hard_deps, soft_deps = pkgmgr.get_dependencies(mod.path)
retval = retval ..
"label[0,0.7;" .. fgettext("Mod:") .. "]" ..
"label[0.75,0.7;" .. mod.name .. "]" ..
"label[0,1.25;" .. fgettext("Dependencies:") .. "]" ..
- "textlist[0,1.75;5,2.125;world_config_depends;" ..
- hard_deps .. ";0]" ..
+ "textlist[0,1.75;5,2.125;world_config_depends;" .. hard_deps .. ";0]" ..
"label[0,3.875;" .. fgettext("Optional dependencies:") .. "]" ..
"textlist[0,4.375;5,1.8;world_config_optdepends;" ..
soft_deps .. ";0]" ..
- "button[3.25,7;2.5,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
- "button[5.75,7;2.5,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
+ "button[3.25,7;2.5,0.5;btn_config_world_save;" ..
+ fgettext("Save") .. "]" ..
+ "button[5.75,7;2.5,0.5;btn_config_world_cancel;" ..
+ fgettext("Cancel") .. "]"
- if mod and mod.name ~= "" and not mod.is_game_content then
+ if mod.name ~= "" and not mod.is_game_content then
if mod.is_modpack then
- local rawlist = data.list:get_raw_list()
-
- local all_enabled = true
- for j = 1, #rawlist, 1 do
- if rawlist[j].modpack == mod.name and not rawlist[j].enabled then
- all_enabled = false
- break
- end
- end
- if all_enabled then
- retval = retval .. "button[5.5,0.125;2.5,0.5;btn_mp_disable;" ..
+ if pkgmgr.is_modpack_entirely_enabled(data, mod.name) then
+ retval = retval ..
+ "button[5.5,0.125;2.5,0.5;btn_mp_disable;" ..
fgettext("Disable MP") .. "]"
else
- retval = retval .. "button[5.5,0.125;2.5,0.5;btn_mp_enable;" ..
+ retval = retval ..
+ "button[5.5,0.125;2.5,0.5;btn_mp_enable;" ..
fgettext("Enable MP") .. "]"
end
else
- if mod.enabled then
- retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" ..
- fgettext("enabled") .. ";true]"
- else
- retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" ..
- fgettext("enabled") .. ";false]"
- end
+ retval = retval ..
+ "checkbox[5.5,-0.125;cb_mod_enable;" .. fgettext("enabled") ..
+ ";" .. tostring(mod.enabled) .. "]"
end
end
if enabled_all then
retval = retval ..
- "button[8.75,0.125;2.5,0.5;btn_disable_all_mods;" .. fgettext("Disable all") .. "]"
+ "button[8.75,0.125;2.5,0.5;btn_disable_all_mods;" ..
+ fgettext("Disable all") .. "]"
else
retval = retval ..
- "button[8.75,0.125;2.5,0.5;btn_enable_all_mods;" .. fgettext("Enable all") .. "]"
+ "button[8.75,0.125;2.5,0.5;btn_enable_all_mods;" ..
+ fgettext("Enable all") .. "]"
end
- retval = retval ..
+ return retval ..
"tablecolumns[color;tree;text]" ..
- "table[5.5,0.75;5.75,6;world_config_modlist;"
- retval = retval .. pkgmgr.render_packagelist(data.list)
- retval = retval .. ";" .. data.selected_mod .."]"
-
- return retval
-end
-
-local function enable_mod(this, toset)
- local mod = this.data.list:get_list()[this.data.selected_mod]
-
- if mod.is_game_content then
- -- game mods can't be enabled or disabled
- elseif not mod.is_modpack then
- if toset == nil then
- mod.enabled = not mod.enabled
- else
- mod.enabled = toset
- end
- else
- local list = this.data.list:get_raw_list()
- for i=1,#list,1 do
- if list[i].modpack == mod.name then
- if toset == nil then
- toset = not list[i].enabled
- end
- list[i].enabled = toset
- end
- end
- end
+ "table[5.5,0.75;5.75,6;world_config_modlist;" ..
+ pkgmgr.render_packagelist(data.list) .. ";" .. data.selected_mod .."]"
end
-
local function handle_buttons(this, fields)
- if fields["world_config_modlist"] ~= nil then
- local event = core.explode_table_event(fields["world_config_modlist"])
+ if fields.world_config_modlist then
+ local event = core.explode_table_event(fields.world_config_modlist)
this.data.selected_mod = event.row
core.settings:set("world_config_selected_mod", event.row)
if event.type == "DCL" then
- enable_mod(this)
+ pkgmgr.enable_mod(this)
end
return true
end
- if fields["key_enter"] ~= nil then
- enable_mod(this)
+ if fields.key_enter then
+ pkgmgr.enable_mod(this)
return true
end
- if fields["cb_mod_enable"] ~= nil then
- local toset = core.is_yes(fields["cb_mod_enable"])
- enable_mod(this,toset)
+ if fields.cb_mod_enable ~= nil then
+ pkgmgr.enable_mod(this, core.is_yes(fields.cb_mod_enable))
return true
end
- if fields["btn_mp_enable"] ~= nil or
- fields["btn_mp_disable"] then
- local toset = (fields["btn_mp_enable"] ~= nil)
- enable_mod(this,toset)
+ if fields.btn_mp_enable ~= nil or
+ fields.btn_mp_disable then
+ pkgmgr.enable_mod(this, fields.btn_mp_enable ~= nil)
return true
end
- if fields["btn_config_world_save"] then
- local filename = this.data.worldspec.path ..
- DIR_DELIM .. "world.mt"
+ if fields.btn_config_world_save then
+ local filename = this.data.worldspec.path .. DIR_DELIM .. "world.mt"
local worldfile = Settings(filename)
local mods = worldfile:to_table()
local rawlist = this.data.list:get_raw_list()
- local i,mod
- for i,mod in ipairs(rawlist) do
+ for i = 1, #rawlist do
+ local mod = rawlist[i]
if not mod.is_modpack and
not mod.is_game_content then
if modname_valid(mod.name) then
- worldfile:set("load_mod_"..mod.name, tostring(mod.enabled))
- else
- if mod.enabled then
- gamedata.errormessage = fgettext_ne("Failed to enable mod \"$1\" as it contains disallowed characters. Only chararacters [a-z0-9_] are allowed.", mod.name)
- end
+ worldfile:set("load_mod_" .. mod.name,
+ tostring(mod.enabled))
+ elseif mod.enabled then
+ gamedata.errormessage = fgettext_ne("Failed to enable mo" ..
+ "d \"$1\" as it contains disallowed characters. " ..
+ "Only chararacters [a-z0-9_] are allowed.",
+ mod.name)
end
- mods["load_mod_"..mod.name] = nil
+ mods["load_mod_" .. mod.name] = nil
end
end
-- Remove mods that are not present anymore
- for key,value in pairs(mods) do
- if key:sub(1,9) == "load_mod_" then
+ for key in pairs(mods) do
+ if key:sub(1, 9) == "load_mod_" then
worldfile:remove(key)
end
end
return true
end
- if fields["btn_config_world_cancel"] then
+ if fields.btn_config_world_cancel then
this:delete()
return true
end
end
function create_configure_world_dlg(worldidx)
- local dlg = dialog_create("sp_config_world",
- get_formspec,
- handle_buttons,
- nil)
+ local dlg = dialog_create("sp_config_world", get_formspec, handle_buttons)
- dlg.data.selected_mod = tonumber(core.settings:get("world_config_selected_mod"))
- if dlg.data.selected_mod == nil then
- dlg.data.selected_mod = 0
- end
+ dlg.data.selected_mod = tonumber(
+ core.settings:get("world_config_selected_mod")) or 0
dlg.data.worldspec = core.get_worlds()[worldidx]
- if dlg.data.worldspec == nil then dlg:delete() return nil end
+ if not dlg.data.worldspec then
+ dlg:delete()
+ return
+ end
dlg.data.worldconfig = pkgmgr.get_worldconfig(dlg.data.worldspec.path)
- if dlg.data.worldconfig == nil or dlg.data.worldconfig.id == nil or
+ if not dlg.data.worldconfig or not dlg.data.worldconfig.id or
dlg.data.worldconfig.id == "" then
-
dlg:delete()
- return nil
+ return
end
dlg.data.list = filterlist.create(
- pkgmgr.preparemodlist, --refresh
- pkgmgr.comparemod, --compare
- function(element,uid) --uid match
- if element.name == uid then
- return true
- end
- end,
- function(element, criteria)
- if criteria.hide_game and
- element.is_game_content then
- return false
- end
-
- if criteria.hide_modpackcontents and
- element.modpack ~= nil then
- return false
- end
- return true
- end, --filter
- { worldpath= dlg.data.worldspec.path,
- gameid = dlg.data.worldspec.gameid }
- )
+ pkgmgr.preparemodlist,
+ pkgmgr.comparemod,
+ function(element, uid)
+ if element.name == uid then
+ return true
+ end
+ end,
+ function(element, criteria)
+ if criteria.hide_game and
+ element.is_game_content then
+ return false
+ end
+
+ if criteria.hide_modpackcontents and
+ element.modpack ~= nil then
+ return false
+ end
+ return true
+ end,
+ {
+ worldpath = dlg.data.worldspec.path,
+ gameid = dlg.data.worldspec.gameid
+ }
+ )
if dlg.data.selected_mod > dlg.data.list:size() then
dlg.data.selected_mod = 0
end
- dlg.data.list:set_filtercriteria(
- {
- hide_game=dlg.data.hide_gamemods,
- hide_modpackcontents= dlg.data.hide_modpackcontents
- })
+ dlg.data.list:set_filtercriteria({
+ hide_game = dlg.data.hide_gamemods,
+ hide_modpackcontents = dlg.data.hide_modpackcontents
+ })
dlg.data.list:add_sort_mechanism("alphabetic", sort_mod_list)
dlg.data.list:set_sortmode("alphabetic")