local function register_grass_decoration(offset, scale, length)
minetest.register_decoration({
deco_type = "simple",
- place_on = {"default:dirt_with_grass", "default:sand"},
+ place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = offset,
octaves = 3,
persist = 0.6
},
- biomes = {"grassland", "grassland_dunes", "deciduous_forest",
- "coniferous_forest_dunes", "floatland_grassland"},
+ biomes = {"grassland", "deciduous_forest", "floatland_grassland"},
y_min = 1,
y_max = 31000,
decoration = "default:grass_" .. length,
param2 = 4,
})
+ -- Marram grass
+
+ minetest.register_decoration({
+ deco_type = "simple",
+ place_on = {"default:sand"},
+ sidelen = 4,
+ noise_params = {
+ offset = -0.4,
+ scale = 3.0,
+ spread = {x = 16, y = 16, z = 16},
+ seed = 513337,
+ octaves = 1,
+ persist = 0.5,
+ flags = "absvalue"
+ },
+ biomes = {"coniferous_forest_dunes", "grassland_dunes"},
+ y_min = 4,
+ y_max = 5,
+ decoration = {
+ "default:marram_grass_1",
+ "default:marram_grass_2",
+ "default:marram_grass_3",
+ },
+ })
+
-- Coral reef
minetest.register_decoration({
default:fern_2
default:fern_3
+default:marram_grass_1
+default:marram_grass_2
+default:marram_grass_3
+
default:bush_stem
default:bush_leaves
default:bush_sapling
end
+minetest.register_node("default:marram_grass_1", {
+ description = "Marram Grass",
+ drawtype = "plantlike",
+ waving = 1,
+ tiles = {"default_marram_grass_1.png"},
+ inventory_image = "default_marram_grass_1.png",
+ wield_image = "default_marram_grass_1.png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ buildable_to = true,
+ groups = {snappy = 3, flammable = 3, attached_node = 1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
+ },
+
+ on_place = function(itemstack, placer, pointed_thing)
+ -- place a random marram grass node
+ local stack = ItemStack("default:marram_grass_" .. math.random(1, 3))
+ local ret = minetest.item_place(stack, placer, pointed_thing)
+ return ItemStack("default:marram_grass_1 " ..
+ itemstack:get_count() - (1 - ret:get_count()))
+ end,
+})
+
+for i = 2, 3 do
+ minetest.register_node("default:marram_grass_" .. i, {
+ description = "Marram Grass",
+ drawtype = "plantlike",
+ waving = 1,
+ tiles = {"default_marram_grass_" .. i .. ".png"},
+ inventory_image = "default_marram_grass_" .. i .. ".png",
+ wield_image = "default_marram_grass_" .. i .. ".png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ buildable_to = true,
+ groups = {snappy = 3, flammable = 3, attached_node = 1,
+ not_in_creative_inventory=1},
+ drop = "default:marram_grass_1",
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
+ },
+ })
+end
+
+
minetest.register_node("default:bush_stem", {
description = "Bush Stem",
drawtype = "plantlike",