})
end
+function vector.angle(a, b)
+ local dotp = a.x * b.x + a.y * b.y + a.z * b.z
+ local cpx = a.y * b.z - a.z * b.y
+ local cpy = a.z * b.x - a.x * b.z
+ local cpz = a.x * b.y - a.y * b.x
+ local crossplen = math.sqrt(cpx ^ 2 + cpy ^ 2 + cpz ^ 2)
+ return math.atan2(crossplen, dotp)
+end
+
function vector.add(a, b)
if type(b) == "table" then
return {x = a.x + b.x,
* Returns a boolean, `true` if the vectors are identical.
* `vector.sort(v1, v2)`:
* Returns in order minp, maxp vectors of the cuboid defined by `v1`, `v2`.
+* `vector.angle(v1, v2)`:
+ * Returns the angle between `v1` and `v2` in radians.
For the following functions `x` can be either a vector or a number: