local worldname = ""
+local function table_to_flags(ftable)
+ -- Convert e.g. { jungles = true, caves = false } to "jungles,nocaves"
+ local str = {}
+ for flag, is_set in pairs(ftable) do
+ str[#str + 1] = is_set and flag or ("no" .. flag)
+ end
+ return table.concat(str, ",")
+end
+
+-- Same as check_flag but returns a string
+local function strflag(flags, flag)
+ return (flags[flag] == true) and "true" or "false"
+end
+
+local cb_caverns = { "caverns", fgettext("Caverns"), "caverns",
+ fgettext("Very large caverns deep in the underground") }
+local tt_sea_rivers = fgettext("Sea level rivers")
+
+local flag_checkboxes = {
+ v5 = {
+ cb_caverns,
+ },
+ v7 = {
+ cb_caverns,
+ { "ridges", fgettext("Rivers"), "ridges", tt_sea_rivers },
+ { "mountains", fgettext("Mountains"), "mountains" },
+ { "floatlands", fgettext("Floatlands (experimental)"), "floatlands",
+ fgettext("Floating landmasses in the sky") },
+ },
+ carpathian = {
+ cb_caverns,
+ { "rivers", fgettext("Rivers"), "rivers", tt_sea_rivers },
+ },
+ valleys = {
+ { "altitude-chill", fgettext("Altitude chill"), "altitude_chill",
+ fgettext("Reduces heat with altitude") },
+ { "altitude-dry", fgettext("Altitude dry"), "altitude_dry",
+ fgettext("Reduces humidity with altitude") },
+ { "humid-rivers", fgettext("Humid rivers"), "humid_rivers",
+ fgettext("Increases humidity around rivers") },
+ { "vary-river-depth", fgettext("Vary river depth"), "vary_river_depth",
+ fgettext("Low humidity and high heat causes shallow or dry rivers") },
+ },
+ flat = {
+ { "hills", fgettext("Hills"), "hills" },
+ { "lakes", fgettext("Lakes"), "lakes" },
+ },
+ fractal = {
+ { "terrain", fgettext("Additional terrain"), "terrain",
+ fgettext("Generate non-fractal terrain: Oceans and underground") },
+ },
+ v6 = {
+ { "trees", fgettext("Trees and jungle grass"), "trees" },
+ { "flat", fgettext("Flat terrain"), "flat" },
+ { "mudflow", fgettext("Mud flow"), "mudflow",
+ fgettext("Terrain surface erosion") },
+ -- Biome settings are in mgv6_biomes below
+ },
+}
+
+local mgv6_biomes = {
+ {
+ fgettext("Temperate, Desert, Jungle, Tundra, Taiga"),
+ {jungles = true, snowbiomes = true}
+ },
+ {
+ fgettext("Temperate, Desert, Jungle"),
+ {jungles = true, snowbiomes = false}
+ },
+ {
+ fgettext("Temperate, Desert"),
+ {jungles = false, snowbiomes = false}
+ },
+}
+
local function create_world_formspec(dialogdata)
+
+ -- Error out when no games found
+ if #pkgmgr.games == 0 then
+ return "size[12.25,3,true]" ..
+ "box[0,0;12,2;#ff8800]" ..
+ "textarea[0.3,0;11.7,2;;;"..
+ fgettext("You have no games installed.") .. "\n" ..
+ fgettext("Download one from minetest.net") .. "]" ..
+ "button[4.75,2.5;3,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
+ end
+
local mapgens = core.get_mapgen_names()
local current_seed = core.settings:get("fixed_map_seed") or ""
local current_mg = core.settings:get("mg_name")
local gameid = core.settings:get("menu_last_game")
+ local flags = {
+ main = core.settings:get_flags("mg_flags"),
+ v5 = core.settings:get_flags("mgv5_spflags"),
+ v6 = core.settings:get_flags("mgv6_spflags"),
+ v7 = core.settings:get_flags("mgv7_spflags"),
+ fractal = core.settings:get_flags("mgfractal_spflags"),
+ carpathian = core.settings:get_flags("mgcarpathian_spflags"),
+ valleys = core.settings:get_flags("mgvalleys_spflags"),
+ flat = core.settings:get_flags("mgflat_spflags"),
+ }
+
local gameidx = 0
if gameid ~= nil then
local _
end
local game_by_gameidx = core.get_game(gameidx)
+ local disallowed_mapgen_settings = {}
if game_by_gameidx ~= nil then
local gamepath = game_by_gameidx.path
local gameconfig = Settings(gamepath.."/game.conf")
end
end
end
+
+ local ds = (gameconfig:get("disallowed_mapgen_settings") or ""):split()
+ for _, value in pairs(ds) do
+ disallowed_mapgen_settings[value:trim()] = true
+ end
end
local mglist = ""
- local selindex = 1
+ local selindex
local i = 1
+ local first_mg
for k,v in pairs(mapgens) do
+ if not first_mg then
+ first_mg = v
+ end
if current_mg == v then
selindex = i
end
i = i + 1
mglist = mglist .. v .. ","
end
+ if not selindex then
+ selindex = 1
+ current_mg = first_mg
+ end
mglist = mglist:sub(1, -2)
- current_seed = core.formspec_escape(current_seed)
- local retval =
- "size[11.5,6.5,true]" ..
- "label[2,0;" .. fgettext("World name") .. "]"..
- "field[4.5,0.4;6,0.5;te_world_name;;" .. minetest.formspec_escape(worldname) .. "]" ..
+ local mg_main_flags = function(mapgen, y)
+ if mapgen == "singlenode" then
+ return "", y
+ end
+ if disallowed_mapgen_settings["mg_flags"] then
+ return "", y
+ end
- "label[2,1;" .. fgettext("Seed") .. "]"..
- "field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
+ local form = "checkbox[0," .. y .. ";flag_mg_caves;" ..
+ fgettext("Caves") .. ";"..strflag(flags.main, "caves").."]"
+ y = y + 0.5
- "label[2,2;" .. fgettext("Mapgen") .. "]"..
- "dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
+ form = form .. "checkbox[0,"..y..";flag_mg_dungeons;" ..
+ fgettext("Dungeons") .. ";"..strflag(flags.main, "dungeons").."]"
+ y = y + 0.5
- "label[2,3;" .. fgettext("Game") .. "]"..
- "textlist[4.2,3;5.8,2.3;games;" .. pkgmgr.gamelist() ..
- ";" .. gameidx .. ";true]" ..
+ local d_name = fgettext("Decorations")
+ local d_tt
+ if mapgen == "v6" then
+ d_tt = fgettext("Structures appearing on the terrain (no effect on trees and jungle grass created by v6)")
+ else
+ d_tt = fgettext("Structures appearing on the terrain, typically trees and plants")
+ end
+ form = form .. "checkbox[0,"..y..";flag_mg_decorations;" ..
+ d_name .. ";" ..
+ strflag(flags.main, "decorations").."]" ..
+ "tooltip[flag_mg_decorations;" ..
+ d_tt ..
+ "]"
+ y = y + 0.5
+
+ form = form .. "tooltip[flag_mg_caves;" ..
+ fgettext("Network of tunnels and caves")
+ .. "]"
+ return form, y
+ end
- "button[3.25,6;2.5,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
- "button[5.75,6;2.5,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
+ local mg_specific_flags = function(mapgen, y)
+ if not flag_checkboxes[mapgen] then
+ return "", y
+ end
+ if disallowed_mapgen_settings["mg"..mapgen.."_spflags"] then
+ return "", y
+ end
+ local form = ""
+ for _,tab in pairs(flag_checkboxes[mapgen]) do
+ local id = "flag_mg"..mapgen.."_"..tab[1]
+ form = form .. ("checkbox[0,%f;%s;%s;%s]"):
+ format(y, id, tab[2], strflag(flags[mapgen], tab[3]))
+
+ if tab[4] then
+ form = form .. "tooltip["..id..";"..tab[4].."]"
+ end
+ y = y + 0.5
+ end
- if #pkgmgr.games == 0 then
- retval = retval .. "box[2,4;8,1;#ff8800]label[2.25,4;" ..
- fgettext("You have no games installed.") .. "]label[2.25,4.4;" ..
- fgettext("Download one from minetest.net") .. "]"
- elseif #pkgmgr.games == 1 and pkgmgr.games[1].id == "minimal" then
- retval = retval .. "box[1.75,4;8.7,1;#ff8800]label[2,4;" ..
- fgettext("Warning: The minimal development test is meant for developers.") .. "]label[2,4.4;" ..
+ if mapgen ~= "v6" then
+ -- No special treatment
+ return form, y
+ end
+ -- Special treatment for v6 (add biome widgets)
+
+ -- Biome type (jungles, snowbiomes)
+ local biometype
+ if flags.v6.snowbiomes == true then
+ biometype = 1
+ elseif flags.v6.jungles == true then
+ biometype = 2
+ else
+ biometype = 3
+ end
+ y = y + 0.3
+
+ form = form .. "label[0,"..(y+0.1)..";" .. fgettext("Biomes") .. "]"
+ y = y + 0.6
+
+ form = form .. "dropdown[0,"..y..";6.3;mgv6_biomes;"
+ for b=1, #mgv6_biomes do
+ form = form .. mgv6_biomes[b][1]
+ if b < #mgv6_biomes then
+ form = form .. ","
+ end
+ end
+ form = form .. ";" .. biometype.. "]"
+
+ -- biomeblend
+ y = y + 0.55
+ form = form .. "checkbox[0,"..y..";flag_mgv6_biomeblend;" ..
+ fgettext("Biome blending") .. ";"..strflag(flags.v6, "biomeblend").."]" ..
+ "tooltip[flag_mgv6_biomeblend;" ..
+ fgettext("Smooth transition between biomes") .. "]"
+
+ return form, y
+ end
+
+ current_seed = core.formspec_escape(current_seed)
+
+ local y_start = 0.0
+ local y = y_start
+ local str_flags, str_spflags
+ local label_flags, label_spflags = "", ""
+ y = y + 0.3
+ str_flags, y = mg_main_flags(current_mg, y)
+ if str_flags ~= "" then
+ label_flags = "label[0,"..y_start..";" .. fgettext("Mapgen flags") .. "]"
+ y_start = y + 0.4
+ else
+ y_start = 0.0
+ end
+ y = y_start + 0.3
+ str_spflags = mg_specific_flags(current_mg, y)
+ if str_spflags ~= "" then
+ label_spflags = "label[0,"..y_start..";" .. fgettext("Mapgen-specific flags") .. "]"
+ end
+
+ -- Warning if only minimal is installed
+ local minimal_only = ""
+ local gamelist_height = 2.3
+ if #pkgmgr.games == 1 and pkgmgr.games[1].id == "minimal" then
+ minimal_only = "box[0,0;5.8,1.7;#ff8800]" ..
+ "textarea[0.3,0;6,1.8;;;"..
+ fgettext("Warning: The minimal development test is meant for developers.") .. "\n" ..
fgettext("Download a game, such as Minetest Game, from minetest.net") .. "]"
+ gamelist_height = 0.5
end
+ local retval =
+ "size[12.25,7,true]" ..
+
+ -- Left side
+ "container[0,0]"..
+ "field[0.3,0.6;6,0.5;te_world_name;" ..
+ fgettext("World name") ..
+ ";" .. core.formspec_escape(worldname) .. "]" ..
+
+ "field[0.3,1.7;6,0.5;te_seed;" ..
+ fgettext("Seed") ..
+ ";".. current_seed .. "]" ..
+
+ "label[0,2;" .. fgettext("Mapgen") .. "]"..
+ "dropdown[0,2.5;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
+
+ "label[0,3.35;" .. fgettext("Game") .. "]"..
+ "textlist[0,3.85;5.8,"..gamelist_height..";games;" ..
+ pkgmgr.gamelist() .. ";" .. gameidx .. ";false]" ..
+ "container[0,4.5]" ..
+ minimal_only ..
+ "container_end[]" ..
+ "container_end[]" ..
+
+ -- Right side
+ "container[6.2,0]"..
+ label_flags .. str_flags ..
+ label_spflags .. str_spflags ..
+ "container_end[]"..
+
+ -- Menu buttons
+ "button[3.25,6.5;3,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
+ "button[6.25,6.5;3,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
+
return retval
end
return true
end
+ for k,v in pairs(fields) do
+ local split = string.split(k, "_", nil, 3)
+ if split and split[1] == "flag" then
+ local setting
+ if split[2] == "mg" then
+ setting = "mg_flags"
+ else
+ setting = split[2].."_spflags"
+ end
+ -- We replaced the underscore of flag names with a dash.
+ local flag = string.gsub(split[3], "-", "_")
+ local ftable = core.settings:get_flags(setting)
+ if v == "true" then
+ ftable[flag] = true
+ else
+ ftable[flag] = false
+ end
+ local flags = table_to_flags(ftable)
+ core.settings:set(setting, flags)
+ return true
+ end
+ end
+
if fields["world_create_cancel"] then
this:delete()
return true
end
+ if fields["mgv6_biomes"] then
+ local entry = minetest.formspec_escape(fields["mgv6_biomes"])
+ for b=1, #mgv6_biomes do
+ if entry == mgv6_biomes[b][1] then
+ local ftable = core.settings:get_flags("mgv6_spflags")
+ ftable.jungles = mgv6_biomes[b][2].jungles
+ ftable.snowbiomes = mgv6_biomes[b][2].snowbiomes
+ local flags = table_to_flags(ftable)
+ core.settings:set("mgv6_spflags", flags)
+ return true
+ end
+ end
+ end
+
+ if fields["dd_mapgen"] then
+ core.settings:set("mg_name", fields["dd_mapgen"])
+ return true
+ end
+
return false
end