this->inventory = inventory;
m_hud_scaling = g_settings->getFloat("hud_scaling");
+ m_scale_factor = m_hud_scaling * RenderingEngine::getDisplayDensity();
m_hotbar_imagesize = std::floor(HOTBAR_IMAGE_SIZE *
RenderingEngine::getDisplayDensity() + 0.5f);
m_hotbar_imagesize *= m_hud_scaling;
}
// Position of upper left corner of bar
- v2s32 pos = screen_offset;
- pos.X *= m_hud_scaling * RenderingEngine::getDisplayDensity();
- pos.Y *= m_hud_scaling * RenderingEngine::getDisplayDensity();
+ v2s32 pos = screen_offset * m_scale_factor;
pos += upperleftpos;
// Store hotbar_image in member variable, used by drawItem()
switch (e->type) {
case HUD_ELEM_TEXT: {
irr::gui::IGUIFont *textfont = font;
+ unsigned int font_size = g_fontengine->getDefaultFontSize();
+
if (e->size.X > 0)
- textfont = g_fontengine->getFont(
- e->size.X * g_fontengine->getDefaultFontSize());
+ font_size *= e->size.X;
+
+ if (font_size != g_fontengine->getDefaultFontSize())
+ textfont = g_fontengine->getFont(font_size);
video::SColor color(255, (e->number >> 16) & 0xFF,
(e->number >> 8) & 0xFF,
(e->number >> 0) & 0xFF);
- core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
std::wstring text = unescape_translate(utf8_to_wide(e->text));
core::dimension2d<u32> textsize = textfont->getDimension(text.c_str());
+#ifdef __ANDROID__
+ // The text size on Android is not proportional with the actual scaling
+ irr::gui::IGUIFont *font_scaled = font_size <= 3 ?
+ textfont : g_fontengine->getFont(font_size - 3);
+ if (e->offset.X < -20)
+ textsize = font_scaled->getDimension(text.c_str());
+#endif
v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
(e->align.Y - 1.0) * (textsize.Height / 2));
- v2s32 offs(e->offset.X, e->offset.Y);
- textfont->draw(text.c_str(), size + pos + offset + offs, color);
+ core::rect<s32> size(0, 0, e->scale.X * m_scale_factor,
+ text_height * e->scale.Y * m_scale_factor);
+ v2s32 offs(e->offset.X * m_scale_factor,
+ e->offset.Y * m_scale_factor);
+#ifdef __ANDROID__
+ if (e->offset.X < -20)
+ font_scaled->draw(text.c_str(), size + pos + offset + offs, color);
+ else
+#endif
+ {
+ textfont->draw(text.c_str(), size + pos + offset + offs, color);
+ }
break; }
case HUD_ELEM_STATBAR: {
v2s32 offs(e->offset.X, e->offset.Y);
const video::SColor color(255, 255, 255, 255);
const video::SColor colors[] = {color, color, color, color};
core::dimension2di imgsize(texture->getOriginalSize());
- v2s32 dstsize(imgsize.Width * e->scale.X,
- imgsize.Height * e->scale.Y);
+ v2s32 dstsize(imgsize.Width * e->scale.X * m_scale_factor,
+ imgsize.Height * e->scale.Y * m_scale_factor);
if (e->scale.X < 0)
dstsize.X = m_screensize.X * (e->scale.X * -0.01);
if (e->scale.Y < 0)
v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
(e->align.Y - 1.0) * dstsize.Y / 2);
core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
- rect += pos + offset + v2s32(e->offset.X, e->offset.Y);
+ rect += pos + offset + v2s32(e->offset.X * m_scale_factor,
+ e->offset.Y * m_scale_factor);
draw2DImageFilterScaled(driver, texture, rect,
core::rect<s32>(core::position2d<s32>(0,0), imgsize),
NULL, colors, true);
core::dimension2di dstd;
if (size == v2s32()) {
dstd = srcd;
+ dstd.Height *= m_scale_factor;
+ dstd.Width *= m_scale_factor;
+ offset.X *= m_scale_factor;
+ offset.Y *= m_scale_factor;
} else {
- float size_factor = m_hud_scaling * RenderingEngine::getDisplayDensity();
- dstd.Height = size.Y * size_factor;
- dstd.Width = size.X * size_factor;
- offset.X *= size_factor;
- offset.Y *= size_factor;
+ dstd.Height = size.Y * m_scale_factor;
+ dstd.Width = size.X * m_scale_factor;
+ offset.X *= m_scale_factor;
+ offset.Y *= m_scale_factor;
}
v2s32 p = pos;
v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
- if ( (float) width / (float) window_size.X <=
+ if ((float) width / (float) window_size.X <=
g_settings->getFloat("hud_hotbar_max_width")) {
if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0);
// Draw 3D selection boxes
video::SMaterial oldmaterial = driver->getMaterial2D();
driver->setMaterial(m_selection_material);
- for (std::vector<aabb3f>::const_iterator
- i = m_selection_boxes.begin();
- i != m_selection_boxes.end(); ++i) {
+ for (auto & selection_box : m_selection_boxes) {
aabb3f box = aabb3f(
- i->MinEdge + m_selection_pos_with_offset,
- i->MaxEdge + m_selection_pos_with_offset);
+ selection_box.MinEdge + m_selection_pos_with_offset,
+ selection_box.MaxEdge + m_selection_pos_with_offset);
u32 r = (selectionbox_argb.getRed() *
m_selection_mesh_color.getRed() / 255);