--- /dev/null
+local function rshift(x, by)
+ return math.floor(x / 2 ^ by)
+end
+
+local directions = {
+ {x = 1, y = 0, z = 0},
+ {x = 0, y = 0, z = 1},
+ {x = -1, y = 0, z = 0},
+ {x = 0, y = 0, z = -1},
+}
+
+local function update_pane(pos,name)
+ if minetest.get_node(pos).name:find("xpanes:"..name) == nil then
+ return
+ end
+ local sum = 0
+ for i = 1, 4 do
+ local node = minetest.get_node({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z})
+ local pane_num = minetest.registered_nodes[node.name].groups.pane or 0
+ if (minetest.registered_nodes[node.name].walkable ~= false and minetest.registered_nodes[node.name].drawtype ~= "nodebox") or pane_num > 0 then
+ sum = sum + 2 ^ (i - 1)
+ end
+ end
+ if sum == 0 then
+ sum = 15
+ end
+ minetest.set_node(pos, {name = "xpanes:"..name.."_"..sum})
+end
+
+local function update_nearby(pos,n)
+ if n == nil then n = minetest.get_node(pos) end
+ if not n or not n.name then return end
+ local name = string.sub(n.name,8,10)
+ if name ~= "bar" then name = "pane" end
+ for i = 1,4 do
+ update_pane({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z}, name)
+ end
+end
+
+local half_blocks = {
+ {0, -0.5, -1/32, 0.5, 0.5, 1/32},
+ {-1/32, -0.5, 0, 1/32, 0.5, 0.5},
+ {-0.5, -0.5, -1/32, 0, 0.5, 1/32},
+ {-1/32, -0.5, -0.5, 1/32, 0.5, 0}
+}
+
+local full_blocks = {
+ {-0.5, -0.5, -1/32, 0.5, 0.5, 1/32},
+ {-1/32, -0.5, -0.5, 1/32, 0.5, 0.5}
+}
+
+local sb_half_blocks = {
+ {0, -0.5, -0.06, 0.5, 0.5, 0.06},
+ {-0.06, -0.5, 0, 0.06, 0.5, 0.5},
+ {-0.5, -0.5, -0.06, 0, 0.5, 0.06},
+ {-0.06, -0.5, -0.5, 0.06, 0.5, 0}
+}
+
+local sb_full_blocks = {
+ {-0.5, -0.5, -0.06, 0.5, 0.5, 0.06},
+ {-0.06, -0.5, -0.5, 0.06, 0.5, 0.5}
+}
+--register panes and bars
+local function register_panes(name, def)
+for i = 1, 15 do
+ local need = {}
+ local cnt = 0
+ for j = 1, 4 do
+ if rshift(i, j - 1) % 2 == 1 then
+ need[j] = true
+ cnt = cnt + 1
+ end
+ end
+ local take = {}
+ local take2 = {}
+ if need[1] == true and need[3] == true then
+ need[1] = nil
+ need[3] = nil
+ table.insert(take, full_blocks[1])
+ table.insert(take2, sb_full_blocks[1])
+ end
+ if need[2] == true and need[4] == true then
+ need[2] = nil
+ need[4] = nil
+ table.insert(take, full_blocks[2])
+ table.insert(take2, sb_full_blocks[2])
+ end
+ for k in pairs(need) do
+ table.insert(take, half_blocks[k])
+ table.insert(take2, sb_half_blocks[k])
+ end
+ local texture = def.textures[1]
+ if cnt == 1 then
+ texture = def.textures[1].."^"..def.textures[2]
+ end
+ minetest.register_node("xpanes:"..name.."_"..i, {
+ drawtype = "nodebox",
+ tiles = {def.textures[3], def.textures[3], texture},
+ paramtype = "light",
+ groups = def.groups,
+ drop = "xpanes:"..name,
+ sounds = def.sounds,
+ node_box = {
+ type = "fixed",
+ fixed = take
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = take2
+ }
+ })
+end
+
+minetest.register_node("xpanes:"..name, def)
+
+minetest.register_craft({
+ output = "xpanes:"..name.." 16",
+ recipe = def.recipe
+})
+end
+
+minetest.register_on_placenode(update_nearby)
+minetest.register_on_dignode(update_nearby)
+
+register_panes("pane", {
+ description = "Glass Pane",
+ tiles = {"xpanes_space.png"},
+ drawtype = "airlike",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ air_equivalent = true,
+ textures = {"default_glass.png","xpanes_pane_half.png","xpanes_white.png"},
+ inventory_image = "default_glass.png",
+ wield_image = "default_glass.png",
+ sounds = default.node_sound_glass_defaults(),
+ groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,pane=1},
+ on_construct = function(pos)
+ update_pane(pos, "pane")
+ end,
+ recipe = {
+ {'default:glass', 'default:glass', 'default:glass'},
+ {'default:glass', 'default:glass', 'default:glass'}
+ }
+})
+
+register_panes("bar", {
+ description = "Iron bar",
+ tiles = {"xpanes_space.png"},
+ drawtype = "airlike",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ air_equivalent = true,
+ textures = {"xpanes_bar.png","xpanes_bar.png","xpanes_space.png"},
+ inventory_image = "xpanes_bar.png",
+ wield_image = "xpanes_bar.png",
+ groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,pane=1},
+ sounds = default.node_sound_stone_defaults(),
+ on_construct = function(pos)
+ update_pane(pos, "bar")
+ end,
+ recipe = {
+ {'default:steel_ingot', 'default:glass', 'default:glass'},
+ {'default:glass', 'default:glass', 'default:glass'}
+ }
+})