#smooth_lighting = true
# Enable combining mainly used textures to a bigger one for improved speed
# disable if it causes graphics glitches.
-#enable_texture_atlas = true
+#enable_texture_atlas = false
# Path to texture directory. All textures are first searched from here.
#texture_path =
# Video back-end.
# (obviously, remote_media should end with a slash)
# Files that are not present would be fetched the usual way
#remote_media =
+# Level of logging to be written to debug.txt.
+# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
+#debug_log_level = 2
+# Maximum number of blocks that can be queued for loading.
+#emergequeue_limit_total = 256
+# Maximum number of blocks to be queued that are to be loaded from file.
+# Leave blank for an appropriate amount to be chosen automatically.
+#emergequeue_limit_diskonly =
+# Maximum number of blocks to be queued that are to be generated.
+# Leave blank for an appropriate amount to be chosen automatically.
+#emergequeue_limit_generate =
+# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
+# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
+#num_emerge_threads = 1
+#
# Physics stuff
+#
+
#movement_acceleration_default = 3
#movement_acceleration_air = 2
#movement_acceleration_fast = 10
#movement_liquid_sink = 10
#movement_gravity = 9.81
+#
# Mapgen stuff
+#
+
+# Name of map generator to be used. Currently only v6 is supported.
#mg_name = v6
+# Water level of map.
#water_level = 1
+# Size of chunks to be generated.
#chunksize = 5
-#mg_flags = 19
+# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend
+#mg_flags = trees, caves, v6_biome_blend
+# How large deserts and beaches are
#mgv6_freq_desert = 0.45
#mgv6_freq_beach = 0.15
+# Perlin noise attributes for different map generation parameters
+# Offset, scale, spread factor, seed offset, number of octaves, persistence
#mgv6_np_terrain_base = -4, 20, (250.0, 250, 250), 82341, 5, 0.6
#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
#mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
-
settings->setDefault("new_style_water", "false");
settings->setDefault("new_style_leaves", "true");
settings->setDefault("smooth_lighting", "true");
- settings->setDefault("enable_texture_atlas", "true");
+ settings->setDefault("enable_texture_atlas", "false");
settings->setDefault("texture_path", "");
settings->setDefault("shader_path", "");
settings->setDefault("video_driver", "opengl");
settings->setDefault("congestion_control_max_rate", "400");
settings->setDefault("congestion_control_min_rate", "10");
settings->setDefault("remote_media", "");
- settings->setDefault("debug_log_level", "0");
+ settings->setDefault("debug_log_level", "2");
settings->setDefault("emergequeue_limit_total", "256");
settings->setDefault("emergequeue_limit_diskonly", "");
settings->setDefault("emergequeue_limit_generate", "");
settings->setDefault("movement_liquid_sink", "10");
settings->setDefault("movement_gravity", "9.81");
- //mapgen related things
- settings->setDefault("mg_name", "v6");
- settings->setDefault("water_level", "1");
+ //liquid stuff
settings->setDefault("liquid_finite", "false");
settings->setDefault("liquid_update", "1.0");
settings->setDefault("liquid_relax", "1");
settings->setDefault("liquid_fast_flood", "1");
-
+
+ //mapgen stuff
+ settings->setDefault("mg_name", "v6");
+ settings->setDefault("water_level", "1");
settings->setDefault("chunksize", "5");
settings->setDefault("mg_flags", "trees, caves, v6_biome_blend");
settings->setDefault("mgv6_freq_desert", "0.45");