Fire: Use get_item_group instead of get_node_group
authorRui <Rui914@users.noreply.github.com>
Wed, 30 Mar 2016 03:32:53 +0000 (12:32 +0900)
committerparamat <mat.gregory@virginmedia.com>
Wed, 30 Mar 2016 22:11:04 +0000 (23:11 +0100)
mods/fire/init.lua

index c6f3d47987c501579d00329fe69854311c5b350f..15f71560b05dde37aa1d624a42a88022c194e56c 100644 (file)
@@ -81,7 +81,7 @@ minetest.register_tool("fire:flint_and_steel", {
                        itemstack:add_wear(1000)
                        local node_under = minetest.get_node(pt.under).name
 
-                       if minetest.get_node_group(node_under, "flammable") >= 1 then
+                       if minetest.get_item_group(node_under, "flammable") >= 1 then
                                if not minetest.is_protected(pt.above, player_name) then
                                        minetest.set_node(pt.above, {name = "fire:basic_flame"})
                                else