# Enable a bit lower water surface; disable for speed (not quite optimized)
#new_style_water = false
# Max liquids processed per step
-#liquid_loop_max = 10000
+#liquid_loop_max = 100000
# The time (in seconds) that the liquids queue may grow beyond processing
-# capacity until an attempt is made to decrease its size by dumping old queue items
-#liquid_queue_purge_time = 30
+# capacity until an attempt is made to decrease its size by dumping old queue
+# items. A value of 0 disables the functionality.
+#liquid_queue_purge_time = 0
# Update liquids every .. recommend for finite: 0.2
#liquid_update = 1.0
# Enable nice leaves; disable for speed
settings->setDefault("movement_gravity", "9.81");
//liquid stuff
- settings->setDefault("liquid_loop_max", "10000");
- settings->setDefault("liquid_queue_purge_time", "30");
+ settings->setDefault("liquid_loop_max", "100000");
+ settings->setDefault("liquid_queue_purge_time", "0");
settings->setDefault("liquid_update", "1.0");
//mapgen stuff
u32 loopcount = 0;
u32 initial_size = m_transforming_liquid.size();
- u32 curr_time = getTime(PRECISION_MILLI);
-
/*if(initial_size != 0)
infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
u32 liquid_loop_max = g_settings->getS32("liquid_loop_max");
u32 loop_max = liquid_loop_max;
-// std::cout << "transformLiquids(): loopmax initial="
-// << loop_max * m_transforming_liquid_loop_count_multiplier;
+#if 0
- // If liquid_loop_max is not keeping up with the queue size increase
- // loop_max up to a maximum of liquid_loop_max * dedicated_server_step.
+ /* If liquid_loop_max is not keeping up with the queue size increase
+ * loop_max up to a maximum of liquid_loop_max * dedicated_server_step.
+ */
if (m_transforming_liquid.size() > loop_max * 2) {
// "Burst" mode
float server_step = g_settings->getFloat("dedicated_server_step");
}
loop_max *= m_transforming_liquid_loop_count_multiplier;
-
-// std::cout << " queue sz=" << m_transforming_liquid.size()
-// << " loop_max=" << loop_max;
+#endif
while(m_transforming_liquid.size() != 0)
{
updateLighting(lighting_modified_blocks, modified_blocks);
- /*
- * Queue size limiting
+ /* ----------------------------------------------------------------------
+ * Manage the queue so that it does not grow indefinately
*/
+ u16 time_until_purge = g_settings->getU16("liquid_queue_purge_time");
+
+ if (time_until_purge == 0)
+ return; // Feature disabled
+
+ time_until_purge *= 1000; // seconds -> milliseconds
+
+ u32 curr_time = getTime(PRECISION_MILLI);
u32 prev_unprocessed = m_unprocessed_count;
m_unprocessed_count = m_transforming_liquid.size();
m_queue_size_timer_started = true;
}
- u16 time_until_purge = g_settings->getU16("liquid_queue_purge_time");
- time_until_purge *= 1000; // seconds -> milliseconds
-
-// std::cout << " growing for: "
-// << (m_queue_size_timer_started ? curr_time - m_inc_trend_up_start_time : 0)
-// << "ms" << std::endl;
-
// Account for curr_time overflowing
if (m_queue_size_timer_started && m_inc_trending_up_start_time > curr_time)
m_queue_size_timer_started = false;