end
if item.tools ~= nil then
good_tool = false
+ end
+ if item.tools ~= nil and toolname then
for _, tool in ipairs(item.tools) do
if tool:sub(1, 1) == '~' then
good_tool = toolname:find(tool:sub(2)) ~= nil
break
end
end
- end
+ end
if good_rarity and good_tool then
got_count = got_count + 1
for _, add_item in ipairs(item.items) do
return got_items
end
+local function user_name(user)
+ return user and user:get_player_name() or ""
+end
+
+local function is_protected(pos, name)
+ return core.is_protected(pos, name) and
+ not minetest.check_player_privs(name, "protection_bypass")
+end
+
+-- Returns a logging function. For empty names, does not log.
+local function make_log(name)
+ return name ~= "" and core.log or function() end
+end
+
function core.item_place_node(itemstack, placer, pointed_thing, param2)
local def = itemstack:get_definition()
if def.type ~= "node" or pointed_thing.type ~= "node" then
local oldnode_under = core.get_node_or_nil(under)
local above = pointed_thing.above
local oldnode_above = core.get_node_or_nil(above)
- local playername = placer:get_player_name()
+ local playername = user_name(placer)
+ local log = make_log(playername)
if not oldnode_under or not oldnode_above then
- core.log("info", playername .. " tried to place"
+ log("info", playername .. " tried to place"
.. " node in unloaded position " .. core.pos_to_string(above))
return itemstack, false
end
olddef_above = olddef_above or core.nodedef_default
if not olddef_above.buildable_to and not olddef_under.buildable_to then
- core.log("info", playername .. " tried to place"
+ log("info", playername .. " tried to place"
.. " node in invalid position " .. core.pos_to_string(above)
.. ", replacing " .. oldnode_above.name)
return itemstack, false
-- If node under is buildable_to, place into it instead (eg. snow)
if olddef_under.buildable_to then
- core.log("info", "node under is buildable to")
+ log("info", "node under is buildable to")
place_to = {x = under.x, y = under.y, z = under.z}
end
- if core.is_protected(place_to, playername) and
- not minetest.check_player_privs(placer, "protection_bypass") then
- core.log("action", playername
+ if is_protected(place_to, playername) then
+ log("action", playername
.. " tried to place " .. def.name
.. " at protected position "
.. core.pos_to_string(place_to))
return itemstack
end
- core.log("action", playername .. " places node "
+ log("action", playername .. " places node "
.. def.name .. " at " .. core.pos_to_string(place_to))
local oldnode = core.get_node(place_to)
-- Calculate the direction for furnaces and chests and stuff
elseif (def.paramtype2 == "facedir" or
def.paramtype2 == "colorfacedir") and not param2 then
- local placer_pos = placer:getpos()
+ local placer_pos = placer and placer:getpos()
if placer_pos then
local dir = {
x = above.x - placer_pos.x,
z = above.z - placer_pos.z
}
newnode.param2 = core.dir_to_facedir(dir)
- core.log("action", "facedir: " .. newnode.param2)
+ log("action", "facedir: " .. newnode.param2)
end
end
-- Check if the node is attached and if it can be placed there
if core.get_item_group(def.name, "attached_node") ~= 0 and
not builtin_shared.check_attached_node(place_to, newnode) then
- core.log("action", "attached node " .. def.name ..
+ log("action", "attached node " .. def.name ..
" can not be placed at " .. core.pos_to_string(place_to))
return itemstack, false
end
end
function core.item_drop(itemstack, dropper, pos)
- if dropper and dropper:is_player() then
- local v = dropper:get_look_dir()
- local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
- local cs = itemstack:get_count()
+ local dropper_is_player = dropper and dropper:is_player()
+ local p = table.copy(pos)
+ local cnt = itemstack:get_count()
+ if dropper_is_player then
+ p.y = p.y + 1.2
if dropper:get_player_control().sneak then
- cs = 1
+ cnt = 1
end
- local item = itemstack:take_item(cs)
- local obj = core.add_item(p, item)
- if obj then
- v.x = v.x*2
- v.y = v.y*2 + 2
- v.z = v.z*2
- obj:setvelocity(v)
+ end
+ local item = itemstack:take_item(cnt)
+ local obj = core.add_item(p, item)
+ if obj then
+ if dropper_is_player then
+ local dir = dropper:get_look_dir()
+ dir.x = dir.x * 2.9
+ dir.y = dir.y * 2.9 + 2
+ dir.z = dir.z * 2.9
+ obj:set_velocity(dir)
obj:get_luaentity().dropped_by = dropper:get_player_name()
- return itemstack
- end
-
- else
- if core.add_item(pos, itemstack) then
- return itemstack
end
+ return itemstack
end
-- If we reach this, adding the object to the
-- environment failed
itemstack:add_item(replace_with_item)
else
local inv = user:get_inventory()
- if inv:room_for_item("main", {name=replace_with_item}) then
+ -- Check if inv is null, since non-players don't have one
+ if inv and inv:room_for_item("main", {name=replace_with_item}) then
inv:add_item("main", replace_with_item)
else
local pos = user:getpos()
function core.item_eat(hp_change, replace_with_item)
return function(itemstack, user, pointed_thing) -- closure
- return core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
+ if user then
+ return core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
+ end
end
end
function core.handle_node_drops(pos, drops, digger)
-- Add dropped items to object's inventory
- if digger:get_inventory() then
- local _, dropped_item
- for _, dropped_item in ipairs(drops) do
- local left = digger:get_inventory():add_item("main", dropped_item)
- if not left:is_empty() then
- local p = {
- x = pos.x + math.random()/2-0.25,
- y = pos.y + math.random()/2-0.25,
- z = pos.z + math.random()/2-0.25,
- }
- core.add_item(p, left)
- end
+ local inv = digger and digger:get_inventory()
+ local give_item
+ if inv then
+ give_item = function(item)
+ return inv:add_item("main", item)
+ end
+ else
+ give_item = function(item)
+ return item
+ end
+ end
+
+ for _, dropped_item in pairs(drops) do
+ local left = give_item(dropped_item)
+ if not left:is_empty() then
+ local p = {
+ x = pos.x + math.random()/2-0.25,
+ y = pos.y + math.random()/2-0.25,
+ z = pos.z + math.random()/2-0.25,
+ }
+ core.add_item(p, left)
end
end
end
function core.node_dig(pos, node, digger)
+ local diggername = user_name(digger)
+ local log = make_log(diggername)
local def = core.registered_nodes[node.name]
if def and (not def.diggable or
(def.can_dig and not def.can_dig(pos, digger))) then
- core.log("info", digger:get_player_name() .. " tried to dig "
+ log("info", diggername .. " tried to dig "
.. node.name .. " which is not diggable "
.. core.pos_to_string(pos))
return
end
- if core.is_protected(pos, digger:get_player_name()) and
- not minetest.check_player_privs(digger, "protection_bypass") then
- core.log("action", digger:get_player_name()
+ if is_protected(pos, diggername) then
+ log("action", diggername
.. " tried to dig " .. node.name
.. " at protected position "
.. core.pos_to_string(pos))
- core.record_protection_violation(pos, digger:get_player_name())
+ core.record_protection_violation(pos, diggername)
return
end
- core.log('action', digger:get_player_name() .. " digs "
+ log('action', diggername .. " digs "
.. node.name .. " at " .. core.pos_to_string(pos))
- local wielded = digger:get_wielded_item()
- local drops = core.get_node_drops(node, wielded:get_name())
+ local wielded = digger and digger:get_wielded_item()
+ local drops = core.get_node_drops(node, wielded and wielded:get_name())
- local wdef = wielded:get_definition()
- local tp = wielded:get_tool_capabilities()
- local dp = core.get_dig_params(def and def.groups, tp)
- if wdef and wdef.after_use then
- wielded = wdef.after_use(wielded, digger, node, dp) or wielded
- else
- -- Wear out tool
- if not core.settings:get_bool("creative_mode") then
- wielded:add_wear(dp.wear)
- if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then
- core.sound_play(wdef.sound.breaks, {pos = pos, gain = 0.5})
+ if wielded then
+ local wdef = wielded:get_definition()
+ local tp = wielded:get_tool_capabilities()
+ local dp = core.get_dig_params(def and def.groups, tp)
+ if wdef and wdef.after_use then
+ wielded = wdef.after_use(wielded, digger, node, dp) or wielded
+ else
+ -- Wear out tool
+ if not core.settings:get_bool("creative_mode") then
+ wielded:add_wear(dp.wear)
+ if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then
+ core.sound_play(wdef.sound.breaks, {pos = pos, gain = 0.5})
+ end
end
end
+ digger:set_wielded_item(wielded)
end
- digger:set_wielded_item(wielded)
-- Handle drops
core.handle_node_drops(pos, drops, digger)