core.register_chatcommand("admin", {
description = "Show the name of the server owner",
func = function(name)
- local admin = minetest.settings:get("name")
+ local admin = core.settings:get("name")
if admin then
return true, "The administrator of this server is "..admin.."."
else
})
local function handle_grant_command(caller, grantname, grantprivstr)
- local caller_privs = minetest.get_player_privs(caller)
+ local caller_privs = core.get_player_privs(caller)
if not (caller_privs.privs or caller_privs.basic_privs) then
return false, "Your privileges are insufficient."
end
core.log("error", "Unable to spawn entity, player is nil")
return false, "Unable to spawn entity, player is nil"
end
- if not minetest.registered_entities[entityname] then
+ if not core.registered_entities[entityname] then
return false, "Cannot spawn an unknown entity"
end
if p == "" then
if param and param ~= "" and param ~= name then
if not core.check_player_privs(name, {server=true}) then
return false, "You don't have permission"
- .. " to run this command (missing privilege: server)"
+ .. " to clear another player's inventory (missing privilege: server)"
end
player = core.get_player_by_name(param)
core.chat_send_player(param, name.." cleared your inventory.")
end
end,
})
+
+local function handle_kill_command(killer, victim)
+ if core.settings:get_bool("enable_damage") == false then
+ return false, "Players can't be killed, damage has been disabled."
+ end
+ local victimref = core.get_player_by_name(victim)
+ if victimref == nil then
+ return false, string.format("Player %s is not online.", victim)
+ elseif victimref:get_hp() <= 0 then
+ if killer == victim then
+ return false, "You are already dead."
+ else
+ return false, string.format("%s is already dead.", victim)
+ end
+ end
+ if not killer == victim then
+ core.log("action", string.format("%s killed %s", killer, victim))
+ end
+ -- Kill victim
+ victimref:set_hp(0)
+ return true, string.format("%s has been killed.", victim)
+end
+
+core.register_chatcommand("kill", {
+ params = "[<name>]",
+ description = "Kill player or yourself",
+ privs = {server=true},
+ func = function(name, param)
+ return handle_kill_command(name, param == "" and name or param)
+ end,
+})