Change name of default biome to a more suitable lowercase 'default'.
* `minetest.get_biome_id(biome_name)`
* Returns the biome id, as used in the biomemap Mapgen object and returned
by `minetest.get_biome_data(pos)`, for a given biome_name string.
+* `minetest.get_biome_name(biome_id)`
+ * Returns the biome name string for the provided biome id, or `nil` on
+ failure.
+ * If no biomes have been registered, such as in mgv6, returns `default`.
* `minetest.get_mapgen_params()`
* Deprecated: use `minetest.get_mapgen_setting(name)` instead.
* Returns a table containing:
// Create default biome to be used in case none exist
Biome *b = new Biome;
- b->name = "Default";
+ b->name = "default";
b->flags = 0;
b->depth_top = 0;
b->depth_filler = -MAX_MAP_GENERATION_LIMIT;
return 0;
BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr;
-
if (!bmgr)
return 0;
Biome *biome = (Biome *)bmgr->getByName(biome_str);
-
if (!biome || biome->index == OBJDEF_INVALID_INDEX)
return 0;
}
+// get_biome_name(biome_id)
+// returns the biome name string
+int ModApiMapgen::l_get_biome_name(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+
+ int biome_id = luaL_checkinteger(L, 1);
+
+ BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr;
+ if (!bmgr)
+ return 0;
+
+ Biome *b = (Biome *)bmgr->getRaw(biome_id);
+ lua_pushstring(L, b->name.c_str());
+
+ return 1;
+}
+
+
// get_heat(pos)
// returns the heat at the position
int ModApiMapgen::l_get_heat(lua_State *L)
void ModApiMapgen::Initialize(lua_State *L, int top)
{
API_FCT(get_biome_id);
+ API_FCT(get_biome_name);
API_FCT(get_heat);
API_FCT(get_humidity);
API_FCT(get_biome_data);
// returns the biome id as used in biomemap and returned by 'get_biome_data()'
static int l_get_biome_id(lua_State *L);
+ // get_biome_name(biome_id)
+ // returns the biome name string
+ static int l_get_biome_name(lua_State *L);
+
// get_heat(pos)
// returns the heat at the position
static int l_get_heat(lua_State *L);