bool send_recommended = false;
m_send_recommended_timer += dtime;
- if(m_send_recommended_timer > 0.2)
+ if(m_send_recommended_timer > 0.1)
{
m_send_recommended_timer = 0;
send_recommended = true;
}
/*
- Step active objects
+ Step active objects and update lighting of them
*/
for(core::map<u16, ClientActiveObject*>::Iterator
ClientActiveObject* obj = i.getNode()->getValue();
// Step object
obj->step(dtime, this);
+ // Update lighting
+ //u8 light = LIGHT_MAX;
+ u8 light = 0;
+ try{
+ // Get node at head
+ v3s16 p = obj->getLightPosition();
+ MapNode n = m_map->getNode(p);
+ light = n.getLightBlend(m_daynight_ratio);
+ }
+ catch(InvalidPositionException &e) {}
+ obj->updateLight(light);
}
}
return h;
}
+/*
+ Adds random objects to block, depending on the content of the block
+*/
+void addRandomObjects(MapBlock *block)
+{
+ for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
+ for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
+ {
+ bool last_node_walkable = false;
+ for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
+ {
+ v3s16 p(x0,y0,z0);
+ MapNode n = block->getNodeNoEx(p);
+ if(n.d == CONTENT_IGNORE)
+ continue;
+ if(content_features(n.d).liquid_type != LIQUID_NONE)
+ continue;
+ if(content_features(n.d).walkable)
+ {
+ last_node_walkable = true;
+ continue;
+ }
+ if(last_node_walkable)
+ {
+ // If block contains light information
+ if(content_features(n.d).param_type == CPT_LIGHT)
+ {
+ if(n.getLight(LIGHTBANK_DAY) <= 3)
+ {
+ if(myrand() % 300 == 0)
+ {
+ v3f pos_f = intToFloat(p+block->getPosRelative(), BS);
+ pos_f.Y -= BS*0.4;
+ ServerActiveObject *obj = new RatSAO(NULL, 0, pos_f);
+ std::string data = obj->getStaticData();
+ StaticObject s_obj(obj->getType(),
+ obj->getBasePosition(), data);
+ // Add some
+ block->m_static_objects.insert(0, s_obj);
+ block->m_static_objects.insert(0, s_obj);
+ block->m_static_objects.insert(0, s_obj);
+ block->m_static_objects.insert(0, s_obj);
+ block->m_static_objects.insert(0, s_obj);
+ block->m_static_objects.insert(0, s_obj);
+ delete obj;
+ }
+ }
+ }
+ }
+ last_node_walkable = false;
+ }
+ }
+ block->setChangedFlag();
+}
+
#define VMANIP_FLAG_DUNGEON VOXELFLAG_CHECKED1
/*
}
}
-
+ /*
+ Add random objects to blocks
+ */
+ {
+ for(s16 x=0; x<sectorpos_base_size; x++)
+ for(s16 z=0; z<sectorpos_base_size; z++)
+ {
+ v2s16 sectorpos = sectorpos_base + v2s16(x,z);
+ ServerMapSector *sector = createSector(sectorpos);
+ assert(sector);
+
+ for(s16 y=y_blocks_min; y<=y_blocks_max; y++)
+ {
+ v3s16 blockpos(sectorpos.X, y, sectorpos.Y);
+ MapBlock *block = createBlock(blockpos);
+ addRandomObjects(block);
+ }
+ }
+ }
+
/*
Create chunk metadata
*/
void ItemSAO::step(float dtime, Queue<ActiveObjectMessage> &messages,
bool send_recommended)
{
+ assert(m_env);
core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
collisionMoveResult moveresult;
// Apply gravity
void RatSAO::step(float dtime, Queue<ActiveObjectMessage> &messages,
bool send_recommended)
{
+ assert(m_env);
+
/*
The AI
*/
- m_age += dtime;
+ /*m_age += dtime;
if(m_age > 60)
{
// Die
m_removed = true;
return;
- }
+ }*/
// Apply gravity
m_speed_f.Y -= dtime*9.81*BS;
class ServerActiveObject : public ActiveObject
{
public:
+ /*
+ NOTE: m_env can be NULL, but step() isn't called if it is.
+ Prototypes are used that way.
+ */
ServerActiveObject(ServerEnvironment *env, u16 id, v3f pos);
virtual ~ServerActiveObject();
Messages added to messages are sent to client over network.
send_recommended:
- True at around 5 times a second, same for all objects.
+ True at around 5-10 times a second, same for all objects.
This is used to let objects send most of the data at the
same time so that the data can be combined in a single
packet.