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Reset dig_time when switching to a tool that cant dig the current node
author
PilzAdam
<pilzadam@minetest.net>
Thu, 13 Jun 2013 12:41:23 +0000
(12:41 +0000)
committer
PilzAdam
<pilzadam@minetest.net>
Thu, 13 Jun 2013 13:34:48 +0000
(13:34 +0000)
src/game.cpp
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diff --git
a/src/game.cpp
b/src/game.cpp
index cbb0d91835455bf918255c7d72d95ad80584b20f..30d9c7fafe9b9ceb7cab6c191f0b6a55bf721ebf 100644
(file)
--- a/
src/game.cpp
+++ b/
src/game.cpp
@@
-2706,7
+2706,12
@@
void the_game(
gamedef->event()->put(e);
}
- dig_time += dtime;
+ if(dig_time_complete < 100000.0)
+ dig_time += dtime;
+ else {
+ dig_time = 0;
+ client.setCrack(-1, nodepos);
+ }
camera.setDigging(0); // left click animation
}