#!/usr/local/bin/perl
-# define for pentium pro friendly version
+# At some point it became apparent that the original SSLeay RC4
+# assembler implementation performs suboptimal on latest IA-32
+# microarchitectures. After re-tuning performance has changed as
+# following:
+#
+# Pentium +0%
+# Pentium III +17%
+# AMD +52%(*)
+# P4 +180%(**)
+#
+# (*) This number is actually a trade-off:-) It's possible to
+# achieve +72%, but at the cost of -48% off PIII performance.
+# In other words code performing further 13% faster on AMD
+# would perform almost 2 times slower on Intel PIII...
+# For reference! This code delivers ~80% of rc4-amd64.pl
+# performance on same Opteron machine.
+# (**) This number requires compressed key schedule set up by
+# RC4_set_key, see commentary section in rc4_skey.c for
+# further details.
+# <appro@fy.chalmers.se>
push(@INC,"perlasm","../../perlasm");
require "x86asm.pl";
# Moved out
# &mov( $tx, &DWP(0,$d,$x,4)) if $p < 0;
- &add( $y, $tx);
- &and( $y, 0xff);
- &inc( $x); # NEXT ROUND
+ &add( &LB($y), &LB($tx));
+ &inc( &LB($x)); # NEXT ROUND
&mov( $ty, &DWP(0,$d,$y,4));
# XXX
&mov( &DWP(-4,$d,$x,4),$ty); # AGI
&add( $ty, $tx);
- &and( $x, 0xff); # NEXT ROUND
- &and( $ty, 0xff);
&mov( &DWP(0,$d,$y,4),$tx);
- &nop();
- &mov( $ty, &DWP(0,$d,$ty,4));
- &mov( $tx, &DWP(0,$d,$x,4)) if $p < 1; # NEXT ROUND
- # XXX
+ &and( $ty, 0xff);
+ &mov( $tx, &DWP(0,$d,$x,4)) if $p < 1; # NEXT ROUND
+ &mov( $ty, &DWP(0,$d,$ty,4));
if (!$char)
{
&push("ebp");
&push("ebx");
&push("esi");
- &push("edi");
+ &xor( $x, $x); # avoid partial register stalls
+ &push("edi");
+ &xor( $y, $y); # avoid partial register stalls
&mov( $d, &wparam(0)); # key
&mov( $in, &wparam(2));
- &mov( $x, &DWP(0,$d,"",1));
- &mov( $y, &DWP(4,$d,"",1));
+ &movb( &LB($x), &BP(0,$d,"",1));
+ &movb( &LB($y), &BP(4,$d,"",1));
&mov( $out, &wparam(3));
- &inc( $x);
+ &inc( &LB($x));
&stack_push(3); # 3 temp variables
&add( $d, 8);
- &and( $x, 0xff);
# detect compressed schedule, see commentary section in rc4_skey.c...
&cmp(&DWP(256,$d),-1);
&set_label("finished");
&dec( $x);
&stack_pop(3);
- &mov( &DWP(-4,$d,"",0),$y);
+ &movb( &BP(-4,$d,"",0),&LB($y));
&movb( &BP(-8,$d,"",0),&LB($x));
&function_end($name);