Player API: Integrate settable player step height
authorparamat <paramat@users.noreply.github.com>
Mon, 7 Aug 2017 03:27:19 +0000 (04:27 +0100)
committerparamat <mat.gregory@virginmedia.com>
Wed, 9 Aug 2017 10:27:37 +0000 (11:27 +0100)
Split some long lines.
Some nearby code cleanup.

game_api.txt
mods/player_api/api.lua
mods/player_api/init.lua

index 7ea919e6482fac663eac3748b4a726d6c27cc750..7c3c04cd7debc408486560554d9201f80c9dd79c 100644 (file)
@@ -312,7 +312,8 @@ The player API can register player models and update the player's appearence
 * `player_api.set_textures(player, textures)`
        * Sets player textures
        * `player`: PlayerRef
-       * `textures`: array of textures, If `textures` is nil, the default textures from the model def are used
+       * `textures`: array of textures, If `textures` is nil the default
+         textures from the model def are used
 
 * `player_api.get_animation(player)`
        * Returns a table containing fields `model`, `textures` and `animation`.
@@ -331,7 +332,8 @@ The player API can register player models and update the player's appearence
                        bar = {x = 20, y = 39},
                -- ...
                },
-               collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3}, -- In nodes from centre of feet
+               collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3}, -- In nodes from feet position
+               stepheight = 0.6, -- In nodes
        }
 
 
index 00fa2aef9423346ee4627f1fd4f826e9567b3bd9..c79aedc3f2dfb1d8f99c2ad053df874373109f9c 100644 (file)
@@ -44,15 +44,17 @@ function player_api.set_model(player, model_name)
                        mesh = model_name,
                        textures = player_textures[name] or model.textures,
                        visual = "mesh",
-                       visual_size = model.visual_size or {x=1, y=1},
+                       visual_size = model.visual_size or {x = 1, y = 1},
                        collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3},
+                       stepheight = model.stepheight or 0.6,
                })
                player_api.set_animation(player, "stand")
        else
                player:set_properties({
-                       textures = { "player.png", "player_back.png", },
+                       textures = {"player.png", "player_back.png"},
                        visual = "upright_sprite",
                        collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3},
+                       stepheight = 0.6,
                })
        end
        player_model[name] = model_name
index 61d43bd4ab3e37ce263cb518327c870a1f922187..203f60e003bfce24d5b0ac7092db3a209f4dacd3 100644 (file)
@@ -6,22 +6,28 @@ player_api.register_model("character.b3d", {
        textures = {"character.png", },
        animations = {
                -- Standard animations.
-               stand     = { x=  0, y= 79, },
-               lay       = { x=162, y=166, },
-               walk      = { x=168, y=187, },
-               mine      = { x=189, y=198, },
-               walk_mine = { x=200, y=219, },
-               sit       = { x= 81, y=160, },
+               stand     = {x = 0,   y = 79},
+               lay       = {x = 162, y = 166},
+               walk      = {x = 168, y = 187},
+               mine      = {x = 189, y = 198},
+               walk_mine = {x = 200, y = 219},
+               sit       = {x = 81,  y = 160},
        },
        collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3},
+       stepheight = 0.6,
 })
 
 -- Update appearance when the player joins
 minetest.register_on_joinplayer(function(player)
        player_api.player_attached[player:get_player_name()] = false
        player_api.set_model(player, "character.b3d")
-       player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
-
+       player:set_local_animation(
+               {x = 0,   y = 79},
+               {x = 168, y = 187},
+               {x = 189, y = 198},
+               {x = 200, y = 219},
+               30
+       )
        player:hud_set_hotbar_image("gui_hotbar.png")
        player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
 end)