* `player_api.set_textures(player, textures)`
* Sets player textures
* `player`: PlayerRef
- * `textures`: array of textures, If `textures` is nil, the default textures from the model def are used
+ * `textures`: array of textures, If `textures` is nil the default
+ textures from the model def are used
* `player_api.get_animation(player)`
* Returns a table containing fields `model`, `textures` and `animation`.
bar = {x = 20, y = 39},
-- ...
},
- collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3}, -- In nodes from centre of feet
+ collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3}, -- In nodes from feet position
+ stepheight = 0.6, -- In nodes
}
mesh = model_name,
textures = player_textures[name] or model.textures,
visual = "mesh",
- visual_size = model.visual_size or {x=1, y=1},
+ visual_size = model.visual_size or {x = 1, y = 1},
collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3},
+ stepheight = model.stepheight or 0.6,
})
player_api.set_animation(player, "stand")
else
player:set_properties({
- textures = { "player.png", "player_back.png", },
+ textures = {"player.png", "player_back.png"},
visual = "upright_sprite",
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3},
+ stepheight = 0.6,
})
end
player_model[name] = model_name
textures = {"character.png", },
animations = {
-- Standard animations.
- stand = { x= 0, y= 79, },
- lay = { x=162, y=166, },
- walk = { x=168, y=187, },
- mine = { x=189, y=198, },
- walk_mine = { x=200, y=219, },
- sit = { x= 81, y=160, },
+ stand = {x = 0, y = 79},
+ lay = {x = 162, y = 166},
+ walk = {x = 168, y = 187},
+ mine = {x = 189, y = 198},
+ walk_mine = {x = 200, y = 219},
+ sit = {x = 81, y = 160},
},
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3},
+ stepheight = 0.6,
})
-- Update appearance when the player joins
minetest.register_on_joinplayer(function(player)
player_api.player_attached[player:get_player_name()] = false
player_api.set_model(player, "character.b3d")
- player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
-
+ player:set_local_animation(
+ {x = 0, y = 79},
+ {x = 168, y = 187},
+ {x = 189, y = 198},
+ {x = 200, y = 219},
+ 30
+ )
player:hud_set_hotbar_image("gui_hotbar.png")
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
end)