Default/nodes: Match river_water post_effect_colour hue to that of new texture
authorparamat <mat.gregory@virginmedia.com>
Sun, 7 Jun 2015 01:59:35 +0000 (02:59 +0100)
committerparamat <mat.gregory@virginmedia.com>
Sun, 7 Jun 2015 03:39:02 +0000 (04:39 +0100)
mods/default/nodes.lua

index ed802638737308e34ae44d893db7d536fb4328da..31d61b592f7e7f8a890bd90b07e8c778ebc5a151 100644 (file)
@@ -1008,7 +1008,7 @@ minetest.register_node("default:river_water_source", {
        liquid_viscosity = 1,
        liquid_renewable = false,
        liquid_range = 2,
-       post_effect_color = {a=120, r=30, g=60, b=90},
+       post_effect_color = {a=120, r=30, g=76, b=90},
        groups = {water=3, liquid=3, puts_out_fire=1},
 })
 
@@ -1055,7 +1055,7 @@ minetest.register_node("default:river_water_flowing", {
        liquid_viscosity = 1,
        liquid_renewable = false,
        liquid_range = 2,
-       post_effect_color = {a=120, r=30, g=60, b=90},
+       post_effect_color = {a=120, r=30, g=76, b=90},
        groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
 })