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Default/nodes: Match river_water post_effect_colour hue to that of new texture
author
paramat
<mat.gregory@virginmedia.com>
Sun, 7 Jun 2015 01:59:35 +0000
(
02:59
+0100)
committer
paramat
<mat.gregory@virginmedia.com>
Sun, 7 Jun 2015 03:39:02 +0000
(
04:39
+0100)
mods/default/nodes.lua
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diff --git
a/mods/default/nodes.lua
b/mods/default/nodes.lua
index ed802638737308e34ae44d893db7d536fb4328da..31d61b592f7e7f8a890bd90b07e8c778ebc5a151 100644
(file)
--- a/
mods/default/nodes.lua
+++ b/
mods/default/nodes.lua
@@
-1008,7
+1008,7
@@
minetest.register_node("default:river_water_source", {
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
- post_effect_color = {a=120, r=30, g=
60
, b=90},
+ post_effect_color = {a=120, r=30, g=
76
, b=90},
groups = {water=3, liquid=3, puts_out_fire=1},
})
@@
-1055,7
+1055,7
@@
minetest.register_node("default:river_water_flowing", {
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
- post_effect_color = {a=120, r=30, g=
60
, b=90},
+ post_effect_color = {a=120, r=30, g=
76
, b=90},
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
})