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Improve documentation for player:set_attribute()
author
Ezhh
<owlecho@live.com>
Sat, 25 Nov 2017 23:18:50 +0000
(23:18 +0000)
committer
rubenwardy
<rubenwardy@gmail.com>
Sat, 25 Nov 2017 23:18:50 +0000
(23:18 +0000)
doc/lua_api.txt
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diff --git
a/doc/lua_api.txt
b/doc/lua_api.txt
index 5dbd8d49760efc193c7f229f614360fb36f5b969..b90a3974e8f2e61345403cb07eccba343e900020 100644
(file)
--- a/
doc/lua_api.txt
+++ b/
doc/lua_api.txt
@@
-3594,7
+3594,7
@@
This is basically a reference to a C++ `ServerActiveObject`
* See Object Properties for more information
* `set_attribute(attribute, value)`:
* Sets an extra attribute with value on player.
- * `value` must be a string.
+ * `value` must be a string
, or a number which will be converted to a string
.
* If `value` is `nil`, remove attribute from player.
* `get_attribute(attribute)`:
* Returns value (a string) for extra attribute.