Using the `dtime` value entirely, this will stop the clock
if the game is paused in singleplayer. Since most of the
clocks were fixed a long time ago, this should again be
safe to use.
local jobs = {}
local time = 0.0
-local last = core.get_us_time() / 1000000
core.register_globalstep(function(dtime)
- local new = core.get_us_time() / 1000000
- if new > last then
- time = time + (new - last)
- else
- -- Overflow, we may lose a little bit of time here but
- -- only 1 tick max, potentially running timers slightly
- -- too early.
- time = time + new
- end
- last = new
+ time = time + dtime
if #jobs < 1 then
return