Bones mod fixes
authorTim <t4im@users.noreply.github.com>
Sat, 27 Dec 2014 15:46:03 +0000 (16:46 +0100)
committerBlockMen <nmuelll@web.de>
Thu, 12 Feb 2015 21:10:15 +0000 (22:10 +0100)
1. don't delete protected nodes, 2. time out in loaded chunks, 3. don't crash when dying in certain nodes (like default doors or sign_lib signs)

mods/bones/init.lua

index 03ed61d65cd7e809ac7831face6d3422c1912608..f35d5192afe375095116d7dfaefdeede95302b7a 100644 (file)
@@ -21,6 +21,9 @@ bones.bones_formspec =
        "list[current_player;main;0,6.08;8,3;8]"..
        default.get_hotbar_bg(0,4.85)
 
+local share_bones_time = tonumber(minetest.setting_get("share_bones_time") or 1200)
+local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early") or (share_bones_time/4))
+
 minetest.register_node("bones:bones", {
        description = "Bones",
        tiles = {
@@ -96,23 +99,47 @@ minetest.register_node("bones:bones", {
        
        on_timer = function(pos, elapsed)
                local meta = minetest.get_meta(pos)
-               local time = meta:get_int("time")+elapsed
-               local publish = 1200
-               if tonumber(minetest.setting_get("share_bones_time")) then
-                       publish = tonumber(minetest.setting_get("share_bones_time"))
-               end
-               if publish == 0 then
-                       return
-               end
-               if time >= publish then
+               local time = meta:get_int("time") + elapsed
+               if time >= share_bones_time then
                        meta:set_string("infotext", meta:get_string("owner").."'s old bones")
                        meta:set_string("owner", "")
                else
+                       meta:set_int("time", time)
                        return true
                end
        end,
 })
 
+local function may_replace(pos, player)
+       local node_name = minetest.get_node(pos).name
+       local node_definition = minetest.registered_nodes[node_name]
+
+       -- if the node is unknown, we let the protection mod decide
+       -- this is consistent with when a player could dig or not dig it
+       -- unknown decoration would often be removed
+       -- while unknown building materials in use would usually be left
+       if not node_definition then
+               -- only replace nodes that are not protected
+               return not minetest.is_protected(pos, player:get_player_name())
+       end
+
+       -- allow replacing air and liquids
+       if node_name == "air" or node_definition.liquidtype ~= "none" then
+               return true
+       end
+
+       -- don't replace filled chests and other nodes that don't allow it
+       local can_dig_func = node_definition.can_dig
+       if can_dig_func and not can_dig_func(pos, player) then
+               return false
+       end
+
+       -- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
+       -- flowers being squished by bones are more realistical than a squished stone, too
+       -- exception are of course any protected buildable_to
+       return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name())
+end
+
 minetest.register_on_dieplayer(function(player)
        if minetest.setting_getbool("creative_mode") then
                return
@@ -131,26 +158,29 @@ minetest.register_on_dieplayer(function(player)
        local param2 = minetest.dir_to_facedir(player:get_look_dir())
        local player_name = player:get_player_name()
        local player_inv = player:get_inventory()
-       
-       local nn = minetest.get_node(pos).name
-       if minetest.registered_nodes[nn].can_dig and
-               not minetest.registered_nodes[nn].can_dig(pos, player) then
 
-               -- drop items instead of delete
-               for i=1,player_inv:get_size("main") do
-                       minetest.add_item(pos, player_inv:get_stack("main", i))
-               end
-               for i=1,player_inv:get_size("craft") do
-                       minetest.add_item(pos, player_inv:get_stack("craft", i))
+       if (not may_replace(pos, player)) then
+               if (may_replace({x=pos.x, y=pos.y+1, z=pos.z}, player)) then
+                       -- drop one node above if there's space
+                       -- this should solve most cases of protection related deaths in which players dig straight down
+                       -- yet keeps the bones reachable
+                       pos.y = pos.y+1
+               else
+                       -- drop items instead of delete
+                       for i=1,player_inv:get_size("main") do
+                               minetest.add_item(pos, player_inv:get_stack("main", i))
+                       end
+                       for i=1,player_inv:get_size("craft") do
+                               minetest.add_item(pos, player_inv:get_stack("craft", i))
+                       end
+                       -- empty lists main and craft
+                       player_inv:set_list("main", {})
+                       player_inv:set_list("craft", {})
+                       return
                end
-               -- empty lists main and craft
-               player_inv:set_list("main", {})
-               player_inv:set_list("craft", {})
-               return
        end
        
-       minetest.dig_node(pos)
-       minetest.add_node(pos, {name="bones:bones", param2=param2})
+       minetest.set_node(pos, {name="bones:bones", param2=param2})
        
        local meta = minetest.get_meta(pos)
        local inv = meta:get_inventory()
@@ -171,10 +201,19 @@ minetest.register_on_dieplayer(function(player)
        player_inv:set_list("craft", {})
        
        meta:set_string("formspec", bones.bones_formspec)
-       meta:set_string("infotext", player_name.."'s fresh bones")
        meta:set_string("owner", player_name)
-       meta:set_int("time", 0)
        
-       local timer  = minetest.get_node_timer(pos)
-       timer:start(10)
+       if share_bones_time ~= 0 then
+               meta:set_string("infotext", player_name.."'s fresh bones")
+
+               if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
+                       meta:set_int("time", 0)
+               else
+                       meta:set_int("time", (share_bones_time - share_bones_time_early))
+               end
+
+               minetest.get_node_timer(pos):start(10)
+       else
+               meta:set_string("infotext", player_name.."'s bones")
+       end
 end)