### `NodeMetaRef`
Node metadata: reference extra data and functionality stored in a node.
-Can be gotten via `minetest.get_meta(pos)`.
+Can be obtained via `minetest.get_meta(pos)`.
#### Methods
* All methods in MetaDataRef
### `ItemStackMetaRef`
ItemStack metadata: reference extra data and functionality stored in a stack.
-Can be gotten via `item:get_meta()`.
+Can be obtained via `item:get_meta()`.
+
+#### Methods
+* All methods in MetaDataRef
+
+### `StorageRef`
+Mod metadata: per mod metadata, saved automatically.
+Can be obtained via `minetest.get_mod_storage()` during load time.
#### Methods
* All methods in MetaDataRef
* `is_started()`: returns boolean state of timer
* returns `true` if timer is started, otherwise `false`
-### `StorageRef`
-This is basically a reference to a C++ `ModMetadata`
-
### `ObjectRef`
Moving things in the game are generally these.
* `set_count(count)`: Returns boolean whether item was cleared
* `get_wear()`: Returns tool wear (`0`-`65535`), `0` for non-tools.
* `set_wear(wear)`: Returns boolean whether item was cleared
-* `get_metadata()`: Returns metadata (a string attached to an item stack).
-* `set_metadata(metadata)`: Returns true.
+* `get_meta()`: Returns ItemStackMetaRef. See section for more details
+* `get_metadata()`: (DEPRECATED) Returns metadata (a string attached to an item stack).
+* `set_metadata(metadata)`: (DEPRECATED) Returns true.
* `clear()`: removes all items from the stack, making it empty.
* `replace(item)`: replace the contents of this stack.
* `item` can also be an itemstring or table.