#creative_mode = false
# Enable players getting damage and dying
#enable_damage = false
-# Despawn all non-peaceful mobs
-#only_peaceful_mobs = false
# A chosen map seed for a new map, leave empty for random
#fixed_map_seed =
# Gives some stuff to players at the beginning
settings->setDefault("strict_protocol_version_checking", "false");
settings->setDefault("creative_mode", "false");
settings->setDefault("enable_damage", "true");
- settings->setDefault("only_peaceful_mobs", "false");
settings->setDefault("fixed_map_seed", "");
settings->setDefault("give_initial_stuff", "false");
settings->setDefault("default_password", "");
i != m_active_objects.end(); ++i)
{
ServerActiveObject* obj = i->second;
- // Remove non-peaceful mobs on peaceful mode
- if(g_settings->getBool("only_peaceful_mobs")){
- if(!obj->isPeaceful())
- obj->m_removed = true;
- }
// Don't step if is to be removed or stored statically
if(obj->m_removed || obj->m_pending_deactivation)
continue;
// If object has moved less than this and data has not changed,
// saving to disk may be omitted
virtual float getMinimumSavedMovement();
-
- virtual bool isPeaceful(){return true;}
virtual std::string getDescription(){return "SAO";}