driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
+ // Draw bottom far cloudy fog thing
+ video::SColor c = cloudyfogcolor;
+ vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 1, 0, c, t, t);
+ vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 1, 0, c, o, t);
+ vertices[2] = video::S3DVertex( 1, -1.0, 1, 0, 1, 0, c, o, o);
+ vertices[3] = video::S3DVertex(-1, -1.0, 1, 0, 1, 0, c, t, o);
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+
driver->setMaterial(m_materials[2]);
// Draw sunrise/sunset horizon glow texture (textures/base/pack/sunrisebg.png)