if (getParent() == NULL && m_prop.automatic_face_movement_dir &&
(fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001))
{
- m_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI
+ float optimal_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI
+ m_prop.automatic_face_movement_dir_offset;
+ float max_rotation_delta =
+ dtime * m_prop.automatic_face_movement_max_rotation_per_sec;
+
+ if ((m_prop.automatic_face_movement_max_rotation_per_sec > 0) &&
+ (fabs(m_yaw - optimal_yaw) > max_rotation_delta)) {
+
+ m_yaw = optimal_yaw < m_yaw ? m_yaw - max_rotation_delta : m_yaw + max_rotation_delta;
+ } else {
+ m_yaw = optimal_yaw;
+ }
updateNodePos();
}
}
}
if((m_prop.automatic_face_movement_dir) &&
- (fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)){
- m_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI + m_prop.automatic_face_movement_dir_offset;
+ (fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001))
+ {
+ float optimal_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI
+ + m_prop.automatic_face_movement_dir_offset;
+ float max_rotation_delta =
+ dtime * m_prop.automatic_face_movement_max_rotation_per_sec;
+
+ if ((m_prop.automatic_face_movement_max_rotation_per_sec > 0) &&
+ (fabs(m_yaw - optimal_yaw) > max_rotation_delta)) {
+
+ m_yaw = optimal_yaw < m_yaw ? m_yaw - max_rotation_delta : m_yaw + max_rotation_delta;
+ } else {
+ m_yaw = optimal_yaw;
+ }
}
}
automatic_face_movement_dir_offset(0.0),
backface_culling(true),
nametag(""),
- nametag_color(255, 255, 255, 255)
+ nametag_color(255, 255, 255, 255),
+ automatic_face_movement_max_rotation_per_sec(-1)
{
textures.push_back("unknown_object.png");
colors.push_back(video::SColor(255,255,255,255));
writeU8(os, backface_culling);
os << serializeString(nametag);
writeARGB8(os, nametag_color);
+ writeF1000(os, automatic_face_movement_max_rotation_per_sec);
+
// Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this
}
backface_culling = readU8(is);
nametag = deSerializeString(is);
nametag_color = readARGB8(is);
+ automatic_face_movement_max_rotation_per_sec = readF1000(is);
}catch(SerializationError &e){}
}
else
bool backface_culling;
std::string nametag;
video::SColor nametag_color;
-
+ f32 automatic_face_movement_max_rotation_per_sec;
ObjectProperties();
std::string dump();
}
lua_pop(L, 1);
getboolfield(L, -1, "backface_culling", prop->backface_culling);
+
getstringfield(L, -1, "nametag", prop->nametag);
lua_getfield(L, -1, "nametag_color");
if (!lua_isnil(L, -1)) {
if (read_color(L, -1, &color))
prop->nametag_color = color;
}
+
+ lua_getfield(L, -1, "automatic_face_movement_max_rotation_per_sec");
+ if (lua_isnumber(L, -1)) {
+ prop->automatic_face_movement_max_rotation_per_sec = luaL_checknumber(L, -1);
+ }
lua_pop(L, 1);
}