void dropSelectedItem();
void openInventory();
- void openConsole(float height, const wchar_t *line=NULL);
+ void openConsole(float scale, const wchar_t *line=NULL);
void toggleFreeMove(float *statustext_time);
void toggleFreeMoveAlt(float *statustext_time, float *jump_timer);
void toggleFast(float *statustext_time);
}
-void Game::openConsole(float height, const wchar_t *line)
+void Game::openConsole(float scale, const wchar_t *line)
{
+ assert(scale > 0.0f && scale <= 1.0f);
+
#ifdef __ANDROID__
porting::showInputDialog(gettext("ok"), "", "", 2);
m_android_chat_open = true;
#else
if (gui_chat_console->isOpenInhibited())
return;
- gui_chat_console->openConsole(height);
+ gui_chat_console->openConsole(scale);
if (line) {
gui_chat_console->setCloseOnEnter(true);
gui_chat_console->replaceAndAddToHistory(line);
m_font->drop();
}
-void GUIChatConsole::openConsole(f32 height)
+void GUIChatConsole::openConsole(f32 scale)
{
+ assert(scale > 0.0f && scale <= 1.0f);
+
m_open = true;
- m_desired_height_fraction = height;
- m_desired_height = height * m_screensize.Y;
+ m_desired_height_fraction = scale;
+ m_desired_height = scale * m_screensize.Y;
reformatConsole();
m_animate_time_old = getTimeMs();
IGUIElement::setVisible(true);
// Open the console (height = desired fraction of screen size)
// This doesn't open immediately but initiates an animation.
// You should call isOpenInhibited() before this.
- void openConsole(f32 height);
+ void openConsole(f32 scale);
bool isOpen() const;