if (kick_msg.empty()) {
kick_msg = g_settings->get("kick_msg_shutdown");
}
+ m_env->saveLoadedPlayers(true);
m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
kick_msg, reconnect);
}
}
}
-void ServerEnvironment::saveLoadedPlayers()
+void ServerEnvironment::saveLoadedPlayers(bool force)
{
for (RemotePlayer *player : m_players) {
- if (player->checkModified() || (player->getPlayerSAO() &&
+ if (force || player->checkModified() || (player->getPlayerSAO() &&
player->getPlayerSAO()->getMeta().isModified())) {
try {
m_player_database->savePlayer(player);
void kickAllPlayers(AccessDeniedCode reason,
const std::string &str_reason, bool reconnect);
// Save players
- void saveLoadedPlayers();
+ void saveLoadedPlayers(bool force = false);
void savePlayer(RemotePlayer *player);
PlayerSAO *loadPlayer(RemotePlayer *player, bool *new_player, session_t peer_id,
bool is_singleplayer);