.Ev REMOTEPORT
are available.
.El
-.It Va ReplayWindow Li = Ar bytes Pq 16
+.It Va ReplayWindow Li = Ar bytes Pq 32
This is the size of the replay tracking window for each remote node, in bytes.
The window is a bitfield which tracks 1 packet per bit, so for example
-the default setting of 16 will track up to 128 packets in the window. In high
+the default setting of 32 will track up to 256 packets in the window. In high
bandwidth scenarios, setting this to a higher value can reduce packet loss from
the interaction of replay tracking with underlying real packet loss and/or
reordering. Setting this to zero will disable replay tracking completely and
@end table
@cindex ReplayWindow
-@item ReplayWindow = <bytes> (16)
+@item ReplayWindow = <bytes> (32)
This is the size of the replay tracking window for each remote node, in bytes.
The window is a bitfield which tracks 1 packet per bit, so for example
-the default setting of 16 will track up to 128 packets in the window. In high
+the default setting of 32 will track up to 256 packets in the window. In high
bandwidth scenarios, setting this to a higher value can reduce packet loss from
the interaction of replay tracking with underlying real packet loss and/or
reordering. Setting this to zero will disable replay tracking completely and
static void send_udppacket(node_t *, vpn_packet_t *);
-unsigned replaywin = 16;
+unsigned replaywin = 32;
bool localdiscovery = true;
bool udp_discovery = true;
int udp_discovery_keepalive_interval = 10;