sound = {breaks = "default_tool_breaks"},
})
-minetest.register_tool("default:skeleton_key", {
+minetest.register_craftitem("default:skeleton_key", {
description = "Skeleton Key",
inventory_image = "default_key_skeleton.png",
groups = {key = 1},
local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
if secret then
- -- finish and return the new key
+ -- update original itemstack
itemstack:take_item()
- itemstack:add_item("default:key")
- local meta = itemstack:get_meta()
+
+ -- finish and return the new key
+ local new_stack = ItemStack("default:key")
+ local meta = new_stack:get_meta()
+ local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
meta:set_string("secret", secret)
meta:set_string("description", "Key to "..user:get_player_name().."'s "
..minetest.registered_nodes[node.name].description)
+
+ if itemstack:get_count() == 0 then
+ itemstack = new_stack
+ else
+ if inv:add_item("main", new_stack):get_count() > 0 then
+ minetest.add_item(user:getpos(), new_stack)
+ end
+ end
+
return itemstack
end
end