default_tree_top.png
default_water.png
+Cisoun's conifers mod (WTFPL):
+ default_pine_needles.png
+
Originating from G4JC's Almost MC Texture Pack:
default_torch.png
default_torch_on_ceiling.png
default_snow.png
default_snow_side.png
default_ice.png
+ default_pine_sapling.png
Zeg9 (CC BY-SA 3.0):
default_coal_block.png
paramat (CC BY-SA 3.0):
wieldhand.png, based on character.png by Jordach (CC BY-SA 3.0)
+ default_pinetree.png
+ default_pinetree_top.png
+ default_pinewood.png
brunob.santos (CC BY-SA 4.0):
default_desert_cobble.png
dug = {name="default_snow_footstep", gain=0.75},
}),
})
+
+minetest.register_node("default:pine_needles",{
+ description = "Pine Needles",
+ drawtype = "allfaces_optional",
+ visual_scale = 1.3,
+ tiles = {"default_pine_needles.png"},
+ waving = 1,
+ paramtype = "light",
+ groups = {snappy=3,leafdecay=3,leaves=1},
+ drop = {
+ max_items = 1,
+ items = {
+ {
+ -- player will get sapling with 1/20 chance
+ items = {"default:pine_sapling"},
+ rarity = 20,
+ },
+ {
+ -- player will get leaves only if he get no saplings,
+ -- this is because max_items is 1
+ items = {"default:pine_needles"},
+ }
+ }
+ },
+ sounds = default.node_sound_leaves_defaults(),
+})
+
+minetest.register_node("default:pine_sapling", {
+ description = "Pine Sapling",
+ drawtype = "plantlike",
+ visual_scale = 1.0,
+ tiles = {"default_pine_sapling.png"},
+ inventory_image = "default_pine_sapling.png",
+ wield_image = "default_pine_sapling.png",
+ paramtype = "light",
+ walkable = false,
+ groups = {snappy=2,dig_immediate=3},
+ sounds = default.node_sound_defaults(),
+})
+
+minetest.register_node("default:pinetree", {
+ description = "Pine Tree",
+ tiles = {"default_pinetree_top.png", "default_pinetree_top.png", "default_pinetree.png"},
+ paramtype2 = "facedir",
+ is_ground_content = false,
+ groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
+ sounds = default.node_sound_wood_defaults(),
+ on_place = minetest.rotate_node
+})
+
+minetest.register_node("default:pinewood", {
+ description = "Pinewood Planks",
+ tiles = {"default_pinewood.png"},
+ groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
+ sounds = default.node_sound_wood_defaults(),
+})
+