--- This uses a trick: you can first define the recipes using all of the base
--- colors, and then some recipes using more specific colors for a few non-base
--- colors available. When crafting, the last recipes will be checked first.
-
local dyes = {
- {"white", "White", "basecolor_white"},
- {"grey", "Grey", "basecolor_grey"},
- {"black", "Black", "basecolor_black"},
- {"red", "Red", "basecolor_red"},
- {"yellow", "Yellow", "basecolor_yellow"},
- {"green", "Green", "basecolor_green"},
- {"cyan", "Cyan", "basecolor_cyan"},
- {"blue", "Blue", "basecolor_blue"},
- {"magenta", "Magenta", "basecolor_magenta"},
- {"orange", "Orange", "excolor_orange"},
- {"violet", "Violet", "excolor_violet"},
- {"brown", "Brown", "unicolor_dark_orange"},
- {"pink", "Pink", "unicolor_light_red"},
- {"dark_grey", "Dark Grey", "unicolor_darkgrey"},
- {"dark_green", "Dark Green", "unicolor_dark_green"},
+ {"white", "White"},
+ {"grey", "Grey"},
+ {"black", "Black"},
+ {"red", "Red"},
+ {"yellow", "Yellow"},
+ {"green", "Green"},
+ {"cyan", "Cyan"},
+ {"blue", "Blue"},
+ {"magenta", "Magenta"},
+ {"orange", "Orange"},
+ {"violet", "Violet"},
+ {"brown", "Brown"},
+ {"pink", "Pink"},
+ {"dark_grey", "Dark Grey"},
+ {"dark_green", "Dark Green"},
}
for i = 1, #dyes do
- local name, desc, craft_color_group = unpack(dyes[i])
+ local name, desc = unpack(dyes[i])
minetest.register_node("wool:" .. name, {
description = desc .. " Wool",
minetest.register_craft{
type = "shapeless",
output = "wool:" .. name,
- recipe = {"group:dye," .. craft_color_group, "group:wool"},
+ recipe = {"group:dye,color_" .. name, "group:wool"},
}
end
-
--- legacy
-
+-- Legacy
-- Backwards compatibility with jordach's 16-color wool mod
minetest.register_alias("wool:dark_blue", "wool:blue")
minetest.register_alias("wool:gold", "wool:yellow")