Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk
authorparamat <mat.gregory@virginmedia.com>
Wed, 11 Mar 2015 06:48:06 +0000 (06:48 +0000)
committerparamat <mat.gregory@virginmedia.com>
Thu, 12 Mar 2015 02:33:16 +0000 (02:33 +0000)
src/mapgen_v5.cpp
src/mapgen_v5.h
src/mapgen_v7.cpp
src/mapgen_v7.h

index 561b8a410f2b0bd6aeaed2f62efb7037bbfe9679..6adfac55be81540be536e73449e55494481af97d 100644 (file)
@@ -89,6 +89,7 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
        c_gravel          = ndef->getId("mapgen_gravel");
        c_cobble          = ndef->getId("mapgen_cobble");
        c_ice             = ndef->getId("default:ice");
+       c_desert_stone    = ndef->getId("mapgen_desert_stone");
        c_mossycobble     = ndef->getId("mapgen_mossycobble");
        c_sandbrick       = ndef->getId("mapgen_sandstonebrick");
        c_stair_cobble    = ndef->getId("mapgen_stair_cobble");
@@ -238,7 +239,7 @@ void MapgenV5::makeChunk(BlockMakeData *data)
                noise_humidity->result, heightmap, biomemap);
 
        // Actually place the biome-specific nodes
-       generateBiomes(noise_heat->result, noise_humidity->result);
+       bool desert_stone = generateBiomes(noise_heat->result, noise_humidity->result);
 
        // Generate caves
        if ((flags & MG_CAVES) && (stone_surface_max_y >= node_min.Y))
@@ -246,7 +247,35 @@ void MapgenV5::makeChunk(BlockMakeData *data)
 
        // Generate dungeons and desert temples
        if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) {
-               DungeonGen dgen(this, NULL);
+               DungeonParams dp;
+
+               dp.np_rarity  = nparams_dungeon_rarity;
+               dp.np_density = nparams_dungeon_density;
+               dp.np_wetness = nparams_dungeon_wetness;
+               dp.c_water = c_water_source;
+               if (desert_stone) {
+                       dp.c_cobble  = c_sandbrick;
+                       dp.c_moss    = c_sandbrick; // should make this 'cracked sandstone' later
+                       dp.c_stair   = c_stair_sandstone;
+
+                       dp.diagonal_dirs = true;
+                       dp.mossratio  = 0.0;
+                       dp.holesize   = v3s16(2, 3, 2);
+                       dp.roomsize   = v3s16(2, 5, 2);
+                       dp.notifytype = GENNOTIFY_TEMPLE;
+               } else {
+                       dp.c_cobble  = c_cobble;
+                       dp.c_moss    = c_mossycobble;
+                       dp.c_stair   = c_stair_cobble;
+
+                       dp.diagonal_dirs = false;
+                       dp.mossratio  = 3.0;
+                       dp.holesize   = v3s16(1, 2, 1);
+                       dp.roomsize   = v3s16(0, 0, 0);
+                       dp.notifytype = GENNOTIFY_DUNGEON;
+               }
+
+               DungeonGen dgen(this, &dp);
                dgen.generate(blockseed, full_node_min, full_node_max);
        }
 
@@ -357,10 +386,10 @@ int MapgenV5::generateBaseTerrain()
 }
 
 
-void MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
+bool MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
 {
        if (node_max.Y < water_level)
-               return;
+               return false;
 
        MapNode n_air(CONTENT_AIR);
        MapNode n_stone(c_stone);
@@ -368,6 +397,7 @@ void MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
 
        v3s16 em = vm->m_area.getExtent();
        u32 index = 0;
+       bool desert_stone = false;
 
        for (s16 z = node_min.Z; z <= node_max.Z; z++)
        for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
@@ -392,6 +422,9 @@ void MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
                                y0_top          = biome->depth_top;
                                y0_filler       = biome->depth_top + dfiller;
                                depth_water_top = biome->depth_water_top;
+
+                               if (biome->c_stone == c_desert_stone)
+                                       desert_stone = true;
                        }
 
                        if (c == c_stone && have_air) {
@@ -424,7 +457,7 @@ void MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
                        } else if (c == c_water_source) {
                                have_air = true;
                                nplaced = 0;
-                               if(y > water_level - depth_water_top)
+                               if (y > water_level - depth_water_top)
                                        vm->m_data[i] = MapNode(biome->c_water_top);
                                else
                                        vm->m_data[i] = MapNode(biome->c_water);
@@ -436,6 +469,8 @@ void MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
                        vm->m_area.add_y(em, i, -1);
                }
        }
+
+       return desert_stone;
 }
 
 
index 28bc37f92a13770b0a73aaddd55126e9367861be..8dd52cc9e06ce57a6a379dc1c00bc50688df6207 100644 (file)
@@ -93,7 +93,7 @@ public:
        int getGroundLevelAtPoint(v2s16 p);
        void calculateNoise();
        int generateBaseTerrain();
-       void generateBiomes(float *heat_map, float *humidity_map);
+       bool generateBiomes(float *heat_map, float *humidity_map);
        void generateCaves(int max_stone_y);
        void dustTopNodes();
 };
index 09e6e54c2805eb28eee7311a826e22826fa8474b..65e43decbcd07c7c21a1c5e579a4c56cdb02142a 100644 (file)
@@ -96,8 +96,22 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
        c_water_source    = ndef->getId("mapgen_water_source");
        c_lava_source     = ndef->getId("mapgen_lava_source");
        c_ice             = ndef->getId("default:ice");
+       c_cobble          = ndef->getId("mapgen_cobble");
+       c_desert_stone    = ndef->getId("mapgen_desert_stone");
+       c_mossycobble     = ndef->getId("mapgen_mossycobble");
+       c_sandbrick       = ndef->getId("mapgen_sandstonebrick");
+       c_stair_cobble    = ndef->getId("mapgen_stair_cobble");
+       c_stair_sandstone = ndef->getId("mapgen_stair_sandstone");
        if (c_ice == CONTENT_IGNORE)
                c_ice = CONTENT_AIR;
+       if (c_mossycobble == CONTENT_IGNORE)
+               c_mossycobble = c_cobble;
+       if (c_sandbrick == CONTENT_IGNORE)
+               c_sandbrick = c_desert_stone;
+       if (c_stair_cobble == CONTENT_IGNORE)
+               c_stair_cobble = c_cobble;
+       if (c_stair_sandstone == CONTENT_IGNORE)
+               c_stair_sandstone = c_sandbrick;
 }
 
 
@@ -248,13 +262,41 @@ void MapgenV7::makeChunk(BlockMakeData *data)
                noise_humidity->result, heightmap, biomemap);
 
        // Actually place the biome-specific nodes
-       generateBiomes(noise_heat->result, noise_humidity->result);
+       bool desert_stone = generateBiomes(noise_heat->result, noise_humidity->result);
 
        if (flags & MG_CAVES)
                generateCaves(stone_surface_max_y);
 
        if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) {
-               DungeonGen dgen(this, NULL);
+               DungeonParams dp;
+
+               dp.np_rarity  = nparams_dungeon_rarity;
+               dp.np_density = nparams_dungeon_density;
+               dp.np_wetness = nparams_dungeon_wetness;
+               dp.c_water = c_water_source;
+               if (desert_stone) {
+                       dp.c_cobble  = c_sandbrick;
+                       dp.c_moss    = c_sandbrick; // should make this 'cracked sandstone' later
+                       dp.c_stair   = c_stair_sandstone;
+
+                       dp.diagonal_dirs = true;
+                       dp.mossratio  = 0.0;
+                       dp.holesize   = v3s16(2, 3, 2);
+                       dp.roomsize   = v3s16(2, 5, 2);
+                       dp.notifytype = GENNOTIFY_TEMPLE;
+               } else {
+                       dp.c_cobble  = c_cobble;
+                       dp.c_moss    = c_mossycobble;
+                       dp.c_stair   = c_stair_cobble;
+
+                       dp.diagonal_dirs = false;
+                       dp.mossratio  = 3.0;
+                       dp.holesize   = v3s16(1, 2, 1);
+                       dp.roomsize   = v3s16(0, 0, 0);
+                       dp.notifytype = GENNOTIFY_DUNGEON;
+               }
+
+               DungeonGen dgen(this, &dp);
                dgen.generate(blockseed, full_node_min, full_node_max);
        }
 
@@ -536,10 +578,10 @@ void MapgenV7::generateRidgeTerrain()
 }
 
 
-void MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
+bool MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
 {
        if (node_max.Y < water_level)
-               return;
+               return false;
 
        MapNode n_air(CONTENT_AIR);
        MapNode n_stone(c_stone);
@@ -547,6 +589,7 @@ void MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
 
        v3s16 em = vm->m_area.getExtent();
        u32 index = 0;
+       bool desert_stone = false;
 
        for (s16 z = node_min.Z; z <= node_max.Z; z++)
        for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
@@ -581,6 +624,9 @@ void MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
                                y0_top          = biome->depth_top;
                                y0_filler       = biome->depth_top + dfiller;
                                depth_water_top = biome->depth_water_top;
+
+                               if (biome->c_stone == c_desert_stone)
+                                       desert_stone = true;
                        }
 
                        if (c == c_stone && have_air) {
@@ -613,7 +659,7 @@ void MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
                        } else if (c == c_water_source) {
                                have_air = true;
                                nplaced = 0;
-                               if(y > water_level - depth_water_top)
+                               if (y > water_level - depth_water_top)
                                        vm->m_data[i] = MapNode(biome->c_water_top);
                                else
                                        vm->m_data[i] = MapNode(biome->c_water);
@@ -625,6 +671,8 @@ void MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
                        vm->m_area.add_y(em, i, -1);
                }
        }
+
+       return desert_stone;
 }
 
 
index 87d67da9a03c6841ab50f89319a905ca9fc883d0..f5dc4ff2b80975bc03f9fdbdb44cb0baff1e48a1 100644 (file)
@@ -94,6 +94,10 @@ public:
        content_t c_cobble;
        content_t c_desert_sand;
        content_t c_desert_stone;
+       content_t c_mossycobble;
+       content_t c_sandbrick;
+       content_t c_stair_cobble;
+       content_t c_stair_sandstone;
 
        MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge);
        ~MapgenV7();
@@ -114,7 +118,7 @@ public:
        int generateMountainTerrain(int ymax);
        void generateRidgeTerrain();
 
-       void generateBiomes(float *heat_map, float *humidity_map);
+       bool generateBiomes(float *heat_map, float *humidity_map);
        void dustTopNodes();
 
        //void addTopNodes();