jni/src/nodemetadata.cpp \
jni/src/nodetimer.cpp \
jni/src/noise.cpp \
+ jni/src/objdef.cpp \
jni/src/object_properties.cpp \
jni/src/particles.cpp \
jni/src/pathfinder.cpp \
nodemetadata.cpp
nodetimer.cpp
noise.cpp
+ objdef.cpp
object_properties.cpp
pathfinder.cpp
player.cpp
/*
Minetest
-Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
m_notify_events.clear();
}
-
///////////////////////////////////////////////////////////////////////////////
-
-ObjDefManager::ObjDefManager(IGameDef *gamedef, ObjDefType type)
-{
- m_objtype = type;
- m_ndef = gamedef ? gamedef->getNodeDefManager() : NULL;
-}
-
-
-ObjDefManager::~ObjDefManager()
-{
- for (size_t i = 0; i != m_objects.size(); i++)
- delete m_objects[i];
-}
-
-
-ObjDefHandle ObjDefManager::add(ObjDef *obj)
-{
- assert(obj);
-
- if (obj->name.length() && getByName(obj->name))
- return OBJDEF_INVALID_HANDLE;
-
- u32 index = addRaw(obj);
- if (index == OBJDEF_INVALID_INDEX)
- return OBJDEF_INVALID_HANDLE;
-
- obj->handle = createHandle(index, m_objtype, obj->uid);
- return obj->handle;
-}
-
-
-ObjDef *ObjDefManager::get(ObjDefHandle handle) const
-{
- u32 index = validateHandle(handle);
- return (index != OBJDEF_INVALID_INDEX) ? getRaw(index) : NULL;
-}
-
-
-ObjDef *ObjDefManager::set(ObjDefHandle handle, ObjDef *obj)
-{
- u32 index = validateHandle(handle);
- if (index == OBJDEF_INVALID_INDEX)
- return NULL;
-
- ObjDef *oldobj = setRaw(index, obj);
-
- obj->uid = oldobj->uid;
- obj->index = oldobj->index;
- obj->handle = oldobj->handle;
-
- return oldobj;
-}
-
-
-u32 ObjDefManager::addRaw(ObjDef *obj)
-{
- size_t nobjects = m_objects.size();
- if (nobjects >= OBJDEF_MAX_ITEMS)
- return -1;
-
- obj->index = nobjects;
-
- // Ensure UID is nonzero so that a valid handle == OBJDEF_INVALID_HANDLE
- // is not possible. The slight randomness bias isn't very significant.
- obj->uid = myrand() & OBJDEF_UID_MASK;
- if (obj->uid == 0)
- obj->uid = 1;
-
- m_objects.push_back(obj);
-
- infostream << "ObjDefManager: added " << getObjectTitle()
- << ": name=\"" << obj->name
- << "\" index=" << obj->index
- << " uid=" << obj->uid
- << std::endl;
-
- return nobjects;
-}
-
-
-ObjDef *ObjDefManager::getRaw(u32 index) const
-{
- return m_objects[index];
-}
-
-
-ObjDef *ObjDefManager::setRaw(u32 index, ObjDef *obj)
-{
- ObjDef *old_obj = m_objects[index];
- m_objects[index] = obj;
- return old_obj;
-}
-
-
-ObjDef *ObjDefManager::getByName(const std::string &name) const
-{
- for (size_t i = 0; i != m_objects.size(); i++) {
- ObjDef *obj = m_objects[i];
- if (obj && !strcasecmp(name.c_str(), obj->name.c_str()))
- return obj;
- }
-
- return NULL;
-}
-
-
-void ObjDefManager::clear()
-{
- for (size_t i = 0; i != m_objects.size(); i++)
- delete m_objects[i];
-
- m_objects.clear();
-}
-
-
-u32 ObjDefManager::validateHandle(ObjDefHandle handle) const
-{
- ObjDefType type;
- u32 index;
- u32 uid;
-
- bool is_valid =
- (handle != OBJDEF_INVALID_HANDLE) &&
- decodeHandle(handle, &index, &type, &uid) &&
- (type == m_objtype) &&
- (index < m_objects.size()) &&
- (m_objects[index]->uid == uid);
-
- return is_valid ? index : -1;
-}
-
-
-ObjDefHandle ObjDefManager::createHandle(u32 index, ObjDefType type, u32 uid)
-{
- ObjDefHandle handle = 0;
- set_bits(&handle, 0, 18, index);
- set_bits(&handle, 18, 6, type);
- set_bits(&handle, 24, 7, uid);
-
- u32 parity = calc_parity(handle);
- set_bits(&handle, 31, 1, parity);
-
- return handle ^ OBJDEF_HANDLE_SALT;
-}
-
-
-bool ObjDefManager::decodeHandle(ObjDefHandle handle, u32 *index,
- ObjDefType *type, u32 *uid)
-{
- handle ^= OBJDEF_HANDLE_SALT;
-
- u32 parity = get_bits(handle, 31, 1);
- set_bits(&handle, 31, 1, 0);
- if (parity != calc_parity(handle))
- return false;
-
- *index = get_bits(handle, 0, 18);
- *type = (ObjDefType)get_bits(handle, 18, 6);
- *uid = get_bits(handle, 24, 7);
- return true;
-}
-
-
-///////////////////////////////////////////////////////////////////////////////
-
-
void MapgenParams::load(const Settings &settings)
{
std::string seed_str;
virtual ~MapgenFactory() {}
};
-typedef std::map<std::string, std::string> StringMap;
-typedef u32 ObjDefHandle;
-
-#define OBJDEF_INVALID_INDEX ((u32)(-1))
-#define OBJDEF_INVALID_HANDLE 0
-#define OBJDEF_HANDLE_SALT 0x00585e6fu
-#define OBJDEF_MAX_ITEMS (1 << 18)
-#define OBJDEF_UID_MASK ((1 << 7) - 1)
-
-enum ObjDefType {
- OBJDEF_GENERIC,
- OBJDEF_BIOME,
- OBJDEF_ORE,
- OBJDEF_DECORATION,
- OBJDEF_SCHEMATIC,
-};
-
-class ObjDef {
-public:
- virtual ~ObjDef() {}
-
- u32 index;
- u32 uid;
- ObjDefHandle handle;
- std::string name;
-};
-
-// WARNING: Ownership of ObjDefs is transferred to the ObjDefManager it is
-// added/set to. Note that ObjDefs managed by ObjDefManager are NOT refcounted,
-// so the same ObjDef instance must not be referenced multiple
-class ObjDefManager {
-public:
- ObjDefManager(IGameDef *gamedef, ObjDefType type);
- virtual ~ObjDefManager();
-
- virtual const char *getObjectTitle() const { return "ObjDef"; }
-
- virtual void clear();
- virtual ObjDef *getByName(const std::string &name) const;
-
- //// Add new/get/set object definitions by handle
- virtual ObjDefHandle add(ObjDef *obj);
- virtual ObjDef *get(ObjDefHandle handle) const;
- virtual ObjDef *set(ObjDefHandle handle, ObjDef *obj);
-
- //// Raw variants that work on indexes
- virtual u32 addRaw(ObjDef *obj);
-
- // It is generally assumed that getRaw() will always return a valid object
- // This won't be true if people do odd things such as call setRaw() with NULL
- virtual ObjDef *getRaw(u32 index) const;
- virtual ObjDef *setRaw(u32 index, ObjDef *obj);
-
- size_t getNumObjects() const { return m_objects.size(); }
- ObjDefType getType() const { return m_objtype; }
- INodeDefManager *getNodeDef() const { return m_ndef; }
-
- u32 validateHandle(ObjDefHandle handle) const;
- static ObjDefHandle createHandle(u32 index, ObjDefType type, u32 uid);
- static bool decodeHandle(ObjDefHandle handle, u32 *index,
- ObjDefType *type, u32 *uid);
-
-protected:
- INodeDefManager *m_ndef;
- std::vector<ObjDef *> m_objects;
- ObjDefType m_objtype;
-};
-
#endif
#ifndef MG_BIOME_HEADER
#define MG_BIOME_HEADER
-#include "mapgen.h"
-
-struct NoiseParams;
+#include "objdef.h"
+#include "nodedef.h"
enum BiomeType
{
#define MG_DECORATION_HEADER
#include <set>
-#include "mapgen.h"
+#include "objdef.h"
+#include "noise.h"
+#include "nodedef.h"
-struct NoiseParams;
class Mapgen;
class MMVManip;
class PseudoRandom;
#ifndef MG_ORE_HEADER
#define MG_ORE_HEADER
-#include "util/string.h"
-#include "mapgen.h"
+#include "objdef.h"
+#include "noise.h"
+#include "nodedef.h"
-struct NoiseParams;
class Noise;
class Mapgen;
class MMVManip;
--- /dev/null
+/*
+Minetest
+Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "objdef.h"
+#include "util/numeric.h"
+#include "debug.h"
+#include "log.h"
+#include "gamedef.h"
+
+ObjDefManager::ObjDefManager(IGameDef *gamedef, ObjDefType type)
+{
+ m_objtype = type;
+ m_ndef = gamedef ? gamedef->getNodeDefManager() : NULL;
+}
+
+
+ObjDefManager::~ObjDefManager()
+{
+ for (size_t i = 0; i != m_objects.size(); i++)
+ delete m_objects[i];
+}
+
+
+ObjDefHandle ObjDefManager::add(ObjDef *obj)
+{
+ assert(obj);
+
+ if (obj->name.length() && getByName(obj->name))
+ return OBJDEF_INVALID_HANDLE;
+
+ u32 index = addRaw(obj);
+ if (index == OBJDEF_INVALID_INDEX)
+ return OBJDEF_INVALID_HANDLE;
+
+ obj->handle = createHandle(index, m_objtype, obj->uid);
+ return obj->handle;
+}
+
+
+ObjDef *ObjDefManager::get(ObjDefHandle handle) const
+{
+ u32 index = validateHandle(handle);
+ return (index != OBJDEF_INVALID_INDEX) ? getRaw(index) : NULL;
+}
+
+
+ObjDef *ObjDefManager::set(ObjDefHandle handle, ObjDef *obj)
+{
+ u32 index = validateHandle(handle);
+ if (index == OBJDEF_INVALID_INDEX)
+ return NULL;
+
+ ObjDef *oldobj = setRaw(index, obj);
+
+ obj->uid = oldobj->uid;
+ obj->index = oldobj->index;
+ obj->handle = oldobj->handle;
+
+ return oldobj;
+}
+
+
+u32 ObjDefManager::addRaw(ObjDef *obj)
+{
+ size_t nobjects = m_objects.size();
+ if (nobjects >= OBJDEF_MAX_ITEMS)
+ return -1;
+
+ obj->index = nobjects;
+
+ // Ensure UID is nonzero so that a valid handle == OBJDEF_INVALID_HANDLE
+ // is not possible. The slight randomness bias isn't very significant.
+ obj->uid = myrand() & OBJDEF_UID_MASK;
+ if (obj->uid == 0)
+ obj->uid = 1;
+
+ m_objects.push_back(obj);
+
+ infostream << "ObjDefManager: added " << getObjectTitle()
+ << ": name=\"" << obj->name
+ << "\" index=" << obj->index
+ << " uid=" << obj->uid
+ << std::endl;
+
+ return nobjects;
+}
+
+
+ObjDef *ObjDefManager::getRaw(u32 index) const
+{
+ return m_objects[index];
+}
+
+
+ObjDef *ObjDefManager::setRaw(u32 index, ObjDef *obj)
+{
+ ObjDef *old_obj = m_objects[index];
+ m_objects[index] = obj;
+ return old_obj;
+}
+
+
+ObjDef *ObjDefManager::getByName(const std::string &name) const
+{
+ for (size_t i = 0; i != m_objects.size(); i++) {
+ ObjDef *obj = m_objects[i];
+ if (obj && !strcasecmp(name.c_str(), obj->name.c_str()))
+ return obj;
+ }
+
+ return NULL;
+}
+
+
+void ObjDefManager::clear()
+{
+ for (size_t i = 0; i != m_objects.size(); i++)
+ delete m_objects[i];
+
+ m_objects.clear();
+}
+
+
+u32 ObjDefManager::validateHandle(ObjDefHandle handle) const
+{
+ ObjDefType type;
+ u32 index;
+ u32 uid;
+
+ bool is_valid =
+ (handle != OBJDEF_INVALID_HANDLE) &&
+ decodeHandle(handle, &index, &type, &uid) &&
+ (type == m_objtype) &&
+ (index < m_objects.size()) &&
+ (m_objects[index]->uid == uid);
+
+ return is_valid ? index : -1;
+}
+
+
+ObjDefHandle ObjDefManager::createHandle(u32 index, ObjDefType type, u32 uid)
+{
+ ObjDefHandle handle = 0;
+ set_bits(&handle, 0, 18, index);
+ set_bits(&handle, 18, 6, type);
+ set_bits(&handle, 24, 7, uid);
+
+ u32 parity = calc_parity(handle);
+ set_bits(&handle, 31, 1, parity);
+
+ return handle ^ OBJDEF_HANDLE_SALT;
+}
+
+
+bool ObjDefManager::decodeHandle(ObjDefHandle handle, u32 *index,
+ ObjDefType *type, u32 *uid)
+{
+ handle ^= OBJDEF_HANDLE_SALT;
+
+ u32 parity = get_bits(handle, 31, 1);
+ set_bits(&handle, 31, 1, 0);
+ if (parity != calc_parity(handle))
+ return false;
+
+ *index = get_bits(handle, 0, 18);
+ *type = (ObjDefType)get_bits(handle, 18, 6);
+ *uid = get_bits(handle, 24, 7);
+ return true;
+}
--- /dev/null
+/*
+Minetest
+Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef OBJDEF_HEADER
+#define OBJDEF_HEADER
+
+#include <string>
+#include <vector>
+#include "irrlichttypes.h"
+
+class IGameDef;
+class INodeDefManager;
+
+#define OBJDEF_INVALID_INDEX ((u32)(-1))
+#define OBJDEF_INVALID_HANDLE 0
+#define OBJDEF_HANDLE_SALT 0x00585e6fu
+#define OBJDEF_MAX_ITEMS (1 << 18)
+#define OBJDEF_UID_MASK ((1 << 7) - 1)
+
+typedef u32 ObjDefHandle;
+
+enum ObjDefType {
+ OBJDEF_GENERIC,
+ OBJDEF_BIOME,
+ OBJDEF_ORE,
+ OBJDEF_DECORATION,
+ OBJDEF_SCHEMATIC,
+};
+
+class ObjDef {
+public:
+ virtual ~ObjDef() {}
+
+ u32 index;
+ u32 uid;
+ ObjDefHandle handle;
+ std::string name;
+};
+
+// WARNING: Ownership of ObjDefs is transferred to the ObjDefManager it is
+// added/set to. Note that ObjDefs managed by ObjDefManager are NOT refcounted,
+// so the same ObjDef instance must not be referenced multiple
+class ObjDefManager {
+public:
+ ObjDefManager(IGameDef *gamedef, ObjDefType type);
+ virtual ~ObjDefManager();
+
+ virtual const char *getObjectTitle() const { return "ObjDef"; }
+
+ virtual void clear();
+ virtual ObjDef *getByName(const std::string &name) const;
+
+ //// Add new/get/set object definitions by handle
+ virtual ObjDefHandle add(ObjDef *obj);
+ virtual ObjDef *get(ObjDefHandle handle) const;
+ virtual ObjDef *set(ObjDefHandle handle, ObjDef *obj);
+
+ //// Raw variants that work on indexes
+ virtual u32 addRaw(ObjDef *obj);
+
+ // It is generally assumed that getRaw() will always return a valid object
+ // This won't be true if people do odd things such as call setRaw() with NULL
+ virtual ObjDef *getRaw(u32 index) const;
+ virtual ObjDef *setRaw(u32 index, ObjDef *obj);
+
+ size_t getNumObjects() const { return m_objects.size(); }
+ ObjDefType getType() const { return m_objtype; }
+ INodeDefManager *getNodeDef() const { return m_ndef; }
+
+ u32 validateHandle(ObjDefHandle handle) const;
+ static ObjDefHandle createHandle(u32 index, ObjDefType type, u32 uid);
+ static bool decodeHandle(ObjDefHandle handle, u32 *index,
+ ObjDefType *type, u32 *uid);
+
+protected:
+ INodeDefManager *m_ndef;
+ std::vector<ObjDef *> m_objects;
+ ObjDefType m_objtype;
+};
+
+#endif
#include "test.h"
#include "exceptions.h"
-#include "mapgen.h"
-
+#include "objdef.h"
class TestObjDef : public TestBase {
public:
#include <string>
#include <cstring>
#include <vector>
+#include <map>
#include <sstream>
#include <cctype>
#define STRINGIFY(x) #x
#define TOSTRING(x) STRINGIFY(x)
+typedef std::map<std::string, std::string> StringMap;
+
struct FlagDesc {
const char *name;
u32 flag;
};
-
// You must free the returned string!
// The returned string is allocated using new
wchar_t *narrow_to_wide_c(const char *str);