* Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager)
* Use c++11 range based loops
* Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests
add_subdirectory(unittest)
add_subdirectory(util)
add_subdirectory(irrlicht_changes)
+add_subdirectory(server)
set(common_SRCS
${database_SRCS}
${mapgen_SRCS}
+ ${server_SRCS}
ban.cpp
chat.cpp
clientiface.cpp
core::rect<s32> rect2(0, 0, 540, 30);
rect2 += topleft_client + v2s32(30, ypos);
gui::IGUIEditBox *e = Environment->addEditBox(m_pass_confirm.c_str(),
- rect2, true, this, ID_confirmPassword);
+ rect2, true, this, ID_confirmPassword);
e->setPasswordBox(true);
}
m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end());
}
-ServerModConfiguration::ServerModConfiguration(const std::string &worldpath):
- ModConfiguration(worldpath)
-{
- SubgameSpec gamespec = findWorldSubgame(worldpath);
-
- // Add all game mods and all world mods
- addModsInPath(gamespec.gamemods_path);
- addModsInPath(worldpath + DIR_DELIM + "worldmods");
-
- // Load normal mods
- std::string worldmt = worldpath + DIR_DELIM + "world.mt";
- addModsFromConfig(worldmt, gamespec.addon_mods_paths);
-}
-
#ifndef SERVER
ClientModConfiguration::ClientModConfiguration(const std::string &path):
ModConfiguration(path)
return m_unsatisfied_mods.empty();
}
- std::vector<ModSpec> getMods()
+ const std::vector<ModSpec> &getMods() const
{
return m_sorted_mods;
}
void addModsFromConfig(const std::string &settings_path, const std::set<std::string> &mods);
void checkConflictsAndDeps();
+protected:
+ // list of mods sorted such that they can be loaded in the
+ // given order with all dependencies being fullfilled. I.e.,
+ // every mod in this list has only dependencies on mods which
+ // appear earlier in the vector.
+ std::vector<ModSpec> m_sorted_mods;
+
private:
// move mods from m_unsatisfied_mods to m_sorted_mods
// in an order that satisfies dependencies
// only the ones with really unsatisfied dependencies.
std::vector<ModSpec> m_unsatisfied_mods;
- // list of mods sorted such that they can be loaded in the
- // given order with all dependencies being fullfilled. I.e.,
- // every mod in this list has only dependencies on mods which
- // appear earlier in the vector.
- std::vector<ModSpec> m_sorted_mods;
-
// set of mod names for which an unresolved name conflict
// exists. A name conflict happens when two or more mods
// at the same level have the same name but different paths.
};
-class ServerModConfiguration: public ModConfiguration
-{
-public:
- ServerModConfiguration(const std::string &worldpath);
-
-};
-
#ifndef SERVER
class ClientModConfiguration: public ModConfiguration
{
#include "util/serialize.h"
#include "util/thread.h"
#include "defaultsettings.h"
+#include "server/mods.h"
#include "util/base64.h"
#include "util/sha1.h"
#include "util/hex.h"
std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
m_banmanager = new BanManager(ban_path);
- ServerModConfiguration modconf(m_path_world);
- m_mods = modconf.getMods();
- std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
+ m_modmgr = std::unique_ptr<ServerModManager>(new ServerModManager(
+ m_path_world));
+ std::vector<ModSpec> unsatisfied_mods = m_modmgr->getUnsatisfiedMods();
// complain about mods with unsatisfied dependencies
- if (!modconf.isConsistent()) {
- modconf.printUnsatisfiedModsError();
+ if (!m_modmgr->isConsistent()) {
+ m_modmgr->printUnsatisfiedModsError();
}
//lock environment
m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
- // Print mods
- infostream << "Server: Loading mods: ";
- for (std::vector<ModSpec>::const_iterator i = m_mods.begin();
- i != m_mods.end(); ++i) {
- infostream << (*i).name << " ";
- }
- infostream << std::endl;
- // Load and run "mod" scripts
- for (std::vector<ModSpec>::const_iterator it = m_mods.begin();
- it != m_mods.end(); ++it) {
- const ModSpec &mod = *it;
- if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
- throw ModError("Error loading mod \"" + mod.name +
- "\": Mod name does not follow naming conventions: "
- "Only characters [a-z0-9_] are allowed.");
- }
- std::string script_path = mod.path + DIR_DELIM + "init.lua";
- infostream << " [" << padStringRight(mod.name, 12) << "] [\""
- << script_path << "\"]" << std::endl;
- m_script->loadMod(script_path, mod.name);
- }
+ m_mods = m_modmgr->getMods();
+
+ m_modmgr->loadMods(m_script);
// Read Textures and calculate sha1 sums
fillMediaCache();
m_lag,
m_gamespec.id,
Mapgen::getMapgenName(m_emerge->mgparams->mgtype),
- m_mods,
+ m_modmgr->getMods(),
m_dedicated);
counter = 0.01;
}
// Collect all media file paths
std::vector<std::string> paths;
- for (const ModSpec &mod : m_mods) {
- paths.push_back(mod.path + DIR_DELIM + "textures");
- paths.push_back(mod.path + DIR_DELIM + "sounds");
- paths.push_back(mod.path + DIR_DELIM + "media");
- paths.push_back(mod.path + DIR_DELIM + "models");
- paths.push_back(mod.path + DIR_DELIM + "locale");
- }
+ m_modmgr->getModsMediaPaths(paths);
fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
fs::GetRecursiveDirs(paths, porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
return m_craftdef;
}
+const std::vector<ModSpec> & Server::getMods() const
+{
+ return m_modmgr->getMods();
+}
+
const ModSpec *Server::getModSpec(const std::string &modname) const
{
- std::vector<ModSpec>::const_iterator it;
- for (it = m_mods.begin(); it != m_mods.end(); ++it) {
- const ModSpec &mod = *it;
- if (mod.name == modname)
- return &mod;
- }
- return NULL;
+ return m_modmgr->getModSpec(modname);
}
void Server::getModNames(std::vector<std::string> &modlist)
{
- std::vector<ModSpec>::iterator it;
- for (it = m_mods.begin(); it != m_mods.end(); ++it)
- modlist.push_back(it->name);
+ m_modmgr->getModNames(modlist);
}
std::string Server::getBuiltinLuaPath()
struct SimpleSoundSpec;
struct CloudParams;
class ServerThread;
+class ServerModManager;
enum ClientDeletionReason {
CDR_LEAVE,
NodeDefManager* getWritableNodeDefManager();
IWritableCraftDefManager* getWritableCraftDefManager();
- virtual const std::vector<ModSpec> &getMods() const { return m_mods; }
+ virtual const std::vector<ModSpec> &getMods() const;
virtual const ModSpec* getModSpec(const std::string &modname) const;
void getModNames(std::vector<std::string> &modlist);
std::string getBuiltinLuaPath();
EventManager *m_event;
// Mods
+ std::unique_ptr<ServerModManager> m_modmgr;
std::vector<ModSpec> m_mods;
/*
--- /dev/null
+set(server_SRCS
+ ${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp
+ PARENT_SCOPE)
--- /dev/null
+/*
+Minetest
+Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "mods.h"
+#include "filesys.h"
+#include "log.h"
+#include "scripting_server.h"
+#include "subgame.h"
+
+/**
+ * Manage server mods
+ *
+ * All new calls to this class must be tested in test_servermodmanager.cpp
+ */
+
+/**
+ * Creates a ServerModManager which targets worldpath
+ * @param worldpath
+ */
+ServerModManager::ServerModManager(const std::string &worldpath) :
+ ModConfiguration(worldpath)
+{
+ SubgameSpec gamespec = findWorldSubgame(worldpath);
+
+ // Add all game mods and all world mods
+ addModsInPath(gamespec.gamemods_path);
+ addModsInPath(worldpath + DIR_DELIM + "worldmods");
+
+ // Load normal mods
+ std::string worldmt = worldpath + DIR_DELIM + "world.mt";
+ addModsFromConfig(worldmt, gamespec.addon_mods_paths);
+}
+
+// This function cannot be currenctly easily tested but it should be ASAP
+void ServerModManager::loadMods(ServerScripting *script)
+{
+ // Print mods
+ infostream << "Server: Loading mods: ";
+ for (const ModSpec &mod : m_sorted_mods) {
+ infostream << mod.name << " ";
+ }
+ infostream << std::endl;
+ // Load and run "mod" scripts
+ for (const ModSpec &mod : m_sorted_mods) {
+ if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
+ throw ModError("Error loading mod \"" + mod.name +
+ "\": Mod name does not follow naming "
+ "conventions: "
+ "Only characters [a-z0-9_] are allowed.");
+ }
+ std::string script_path = mod.path + DIR_DELIM + "init.lua";
+ infostream << " [" << padStringRight(mod.name, 12) << "] [\""
+ << script_path << "\"]" << std::endl;
+ script->loadMod(script_path, mod.name);
+ }
+}
+
+const ModSpec *ServerModManager::getModSpec(const std::string &modname) const
+{
+ std::vector<ModSpec>::const_iterator it;
+ for (it = m_sorted_mods.begin(); it != m_sorted_mods.end(); ++it) {
+ const ModSpec &mod = *it;
+ if (mod.name == modname)
+ return &mod;
+ }
+ return NULL;
+}
+
+void ServerModManager::getModNames(std::vector<std::string> &modlist) const
+{
+ for (const ModSpec &spec : m_sorted_mods)
+ modlist.push_back(spec.name);
+}
+
+void ServerModManager::getModsMediaPaths(std::vector<std::string> &paths) const
+{
+ for (const ModSpec &spec : m_sorted_mods) {
+ paths.push_back(spec.path + DIR_DELIM + "textures");
+ paths.push_back(spec.path + DIR_DELIM + "sounds");
+ paths.push_back(spec.path + DIR_DELIM + "media");
+ paths.push_back(spec.path + DIR_DELIM + "models");
+ paths.push_back(spec.path + DIR_DELIM + "locale");
+ }
+}
--- /dev/null
+/*
+Minetest
+Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include "../mods.h"
+
+class ServerScripting;
+
+/**
+ * Manage server mods
+ *
+ * All new calls to this class must be tested in test_servermodmanager.cpp
+ */
+class ServerModManager : public ModConfiguration
+{
+public:
+ /**
+ * Creates a ServerModManager which targets worldpath
+ * @param worldpath
+ */
+ ServerModManager(const std::string &worldpath);
+ void loadMods(ServerScripting *script);
+ const ModSpec *getModSpec(const std::string &modname) const;
+ void getModNames(std::vector<std::string> &modlist) const;
+ void getModsMediaPaths(std::vector<std::string> &paths) const;
+};
${CMAKE_CURRENT_SOURCE_DIR}/test_serialization.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_settings.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_socket.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/test_servermodmanager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_threading.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_utilities.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_voxelarea.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_gameui.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_keycode.cpp
PARENT_SCOPE)
+
+set (TEST_WORLDDIR ${CMAKE_CURRENT_SOURCE_DIR}/test_world)
+set (TEST_SUBGAME_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../games/minimal)
+
+configure_file(
+ "${CMAKE_CURRENT_SOURCE_DIR}/test_config.h.in"
+ "${PROJECT_BINARY_DIR}/test_config.h"
+)
--- /dev/null
+// Filled in by the build system
+
+#pragma once
+
+#define TEST_WORLDDIR "@TEST_WORLDDIR@"
+#define TEST_SUBGAME_PATH "@TEST_SUBGAME_PATH@"
--- /dev/null
+/*
+Minetest
+Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "test.h"
+#include <algorithm>
+#include "server/mods.h"
+#include "test_config.h"
+
+class TestServerModManager : public TestBase
+{
+public:
+ TestServerModManager() { TestManager::registerTestModule(this); }
+ const char *getName() { return "TestServerModManager"; }
+
+ void runTests(IGameDef *gamedef);
+
+ void testCreation();
+ void testIsConsistent();
+ void testUnsatisfiedMods();
+ void testGetMods();
+ void testGetModsWrongDir();
+ void testGetModspec();
+ void testGetModNamesWrongDir();
+ void testGetModNames();
+ void testGetModMediaPathsWrongDir();
+ void testGetModMediaPaths();
+};
+
+static TestServerModManager g_test_instance;
+
+void TestServerModManager::runTests(IGameDef *gamedef)
+{
+ const char *saved_env_mt_subgame_path = getenv("MINETEST_SUBGAME_PATH");
+#ifdef WIN32
+ {
+ std::string subgame_path("MINETEST_SUBGAME_PATH=");
+ subgame_path.append(TEST_SUBGAME_PATH);
+ _putenv(subgame_path.c_str());
+ }
+#else
+ setenv("MINETEST_SUBGAME_PATH", TEST_SUBGAME_PATH, 1);
+#endif
+
+ TEST(testCreation);
+ TEST(testIsConsistent);
+ TEST(testGetModsWrongDir);
+ TEST(testUnsatisfiedMods);
+ TEST(testGetMods);
+ TEST(testGetModspec);
+ TEST(testGetModNamesWrongDir);
+ TEST(testGetModNames);
+ TEST(testGetModMediaPathsWrongDir);
+ TEST(testGetModMediaPaths);
+
+#ifdef WIN32
+ {
+ std::string subgame_path("MINETEST_SUBGAME_PATH=");
+ subgame_path.append(saved_env_mt_subgame_path);
+ _putenv(subgame_path.c_str());
+ }
+#else
+ setenv("MINETEST_SUBGAME_PATH", saved_env_mt_subgame_path, 1);
+#endif
+}
+
+void TestServerModManager::testCreation()
+{
+ ServerModManager sm(TEST_WORLDDIR);
+}
+
+void TestServerModManager::testGetModsWrongDir()
+{
+ // Test in non worlddir to ensure no mods are found
+ ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
+ UASSERTEQ(bool, sm.getMods().empty(), true);
+}
+
+void TestServerModManager::testUnsatisfiedMods()
+{
+ ServerModManager sm(std::string(TEST_WORLDDIR));
+ UASSERTEQ(bool, sm.getUnsatisfiedMods().empty(), true);
+}
+
+void TestServerModManager::testIsConsistent()
+{
+ ServerModManager sm(std::string(TEST_WORLDDIR));
+ UASSERTEQ(bool, sm.isConsistent(), true);
+}
+
+void TestServerModManager::testGetMods()
+{
+ ServerModManager sm(std::string(TEST_WORLDDIR));
+ const auto &mods = sm.getMods();
+ UASSERTEQ(bool, mods.empty(), false);
+
+ // Ensure we found default mod inside the test folder
+ bool default_found = false;
+ for (const auto &m : mods) {
+ if (m.name == "default")
+ default_found = true;
+
+ // Verify if paths are not empty
+ UASSERTEQ(bool, m.path.empty(), false);
+ }
+
+ UASSERTEQ(bool, default_found, true);
+}
+
+void TestServerModManager::testGetModspec()
+{
+ ServerModManager sm(std::string(TEST_WORLDDIR));
+ UASSERTEQ(const ModSpec *, sm.getModSpec("wrongmod"), NULL);
+ UASSERT(sm.getModSpec("default") != NULL);
+}
+
+void TestServerModManager::testGetModNamesWrongDir()
+{
+ ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
+ std::vector<std::string> result;
+ sm.getModNames(result);
+ UASSERTEQ(bool, result.empty(), true);
+}
+
+void TestServerModManager::testGetModNames()
+{
+ ServerModManager sm(std::string(TEST_WORLDDIR));
+ std::vector<std::string> result;
+ sm.getModNames(result);
+ UASSERTEQ(bool, result.empty(), false);
+ UASSERT(std::find(result.begin(), result.end(), "default") != result.end());
+}
+
+void TestServerModManager::testGetModMediaPathsWrongDir()
+{
+ ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
+ std::vector<std::string> result;
+ sm.getModsMediaPaths(result);
+ UASSERTEQ(bool, result.empty(), true);
+}
+
+void TestServerModManager::testGetModMediaPaths()
+{
+ ServerModManager sm(std::string(TEST_WORLDDIR));
+ std::vector<std::string> result;
+ sm.getModsMediaPaths(result);
+ UASSERTEQ(bool, result.empty(), false);
+ // We should have 5 folders for each mod (textures, media, locale, model, sounds)
+ UASSERTEQ(unsigned long, result.size() % 5, 0);
+}
--- /dev/null
+gameid = minimal