This avoids scaling textures to 'texture_min_size' unless it is actually
required (because either auto-scaling or bi/trilinear filtering is enabled)
* mix high- and low-res textures, or for mods with least-common-denominator
* textures that don't have the resources to offer high-res alternatives.
*/
- s32 scaleto = g_settings->getS32("texture_min_size");
+ const bool filter = m_setting_trilinear_filter || m_setting_bilinear_filter;
+ const s32 scaleto = filter ? g_settings->getS32("texture_min_size") : 1;
if (scaleto > 1) {
const core::dimension2d<u32> dim = baseimg->getDimension();