Add InvRef:get_location()
authorPerttu Ahola <celeron55@gmail.com>
Wed, 2 Jan 2013 20:53:55 +0000 (22:53 +0200)
committerPerttu Ahola <celeron55@gmail.com>
Wed, 2 Jan 2013 20:53:55 +0000 (22:53 +0200)
doc/lua_api.txt
src/scriptapi.cpp

index ebad1dad2c62ceaca1319afd8272659e9e51314c..124344cadc807f02a57907fe74751aee9874e008 100644 (file)
@@ -1231,6 +1231,8 @@ methods:
     can be fully taken from the list
   remove_item(listname, stack): take as many items as specified from the list,
     returns the items that were actually removed (as an ItemStack)
+- get_location() -> location compatible to minetest.get_inventory(location)
+                 -> {type="undefined"} in case location is not known
 
 ItemStack: A stack of items.
 - Can be created via ItemStack(itemstack or itemstring or table or nil)
index 83987fc9b477818014906895b9eed52480f20641..a79622db327020e2d9edfd769250c16ed4daabb9 100644 (file)
@@ -2049,6 +2049,43 @@ private:
                return 1;
        }
 
+       // get_location() -> location (like minetest.get_inventory(location))
+       static int l_get_location(lua_State *L)
+       {
+               InvRef *ref = checkobject(L, 1);
+               const InventoryLocation &loc = ref->m_loc;
+               switch(loc.type){
+               case InventoryLocation::PLAYER:
+                       lua_newtable(L);
+                       lua_pushstring(L, "player");
+                       lua_setfield(L, -2, "type");
+                       lua_pushstring(L, loc.name.c_str());
+                       lua_setfield(L, -2, "name");
+                       return 1;
+               case InventoryLocation::NODEMETA:
+                       lua_newtable(L);
+                       lua_pushstring(L, "nodemeta");
+                       lua_setfield(L, -2, "type");
+                       push_v3s16(L, loc.p);
+                       lua_setfield(L, -2, "name");
+                       return 1;
+               case InventoryLocation::DETACHED:
+                       lua_newtable(L);
+                       lua_pushstring(L, "detached");
+                       lua_setfield(L, -2, "type");
+                       lua_pushstring(L, loc.name.c_str());
+                       lua_setfield(L, -2, "name");
+                       return 1;
+               case InventoryLocation::UNDEFINED:
+               case InventoryLocation::CURRENT_PLAYER:
+                       break;
+               }
+               lua_newtable(L);
+               lua_pushstring(L, "undefined");
+               lua_setfield(L, -2, "type");
+               return 1;
+       }
+
 public:
        InvRef(const InventoryLocation &loc):
                m_loc(loc)
@@ -2124,6 +2161,7 @@ const luaL_reg InvRef::methods[] = {
        method(InvRef, room_for_item),
        method(InvRef, contains_item),
        method(InvRef, remove_item),
+       method(InvRef, get_location),
        {0,0}
 };