can be fully taken from the list
remove_item(listname, stack): take as many items as specified from the list,
returns the items that were actually removed (as an ItemStack)
+- get_location() -> location compatible to minetest.get_inventory(location)
+ -> {type="undefined"} in case location is not known
ItemStack: A stack of items.
- Can be created via ItemStack(itemstack or itemstring or table or nil)
return 1;
}
+ // get_location() -> location (like minetest.get_inventory(location))
+ static int l_get_location(lua_State *L)
+ {
+ InvRef *ref = checkobject(L, 1);
+ const InventoryLocation &loc = ref->m_loc;
+ switch(loc.type){
+ case InventoryLocation::PLAYER:
+ lua_newtable(L);
+ lua_pushstring(L, "player");
+ lua_setfield(L, -2, "type");
+ lua_pushstring(L, loc.name.c_str());
+ lua_setfield(L, -2, "name");
+ return 1;
+ case InventoryLocation::NODEMETA:
+ lua_newtable(L);
+ lua_pushstring(L, "nodemeta");
+ lua_setfield(L, -2, "type");
+ push_v3s16(L, loc.p);
+ lua_setfield(L, -2, "name");
+ return 1;
+ case InventoryLocation::DETACHED:
+ lua_newtable(L);
+ lua_pushstring(L, "detached");
+ lua_setfield(L, -2, "type");
+ lua_pushstring(L, loc.name.c_str());
+ lua_setfield(L, -2, "name");
+ return 1;
+ case InventoryLocation::UNDEFINED:
+ case InventoryLocation::CURRENT_PLAYER:
+ break;
+ }
+ lua_newtable(L);
+ lua_pushstring(L, "undefined");
+ lua_setfield(L, -2, "type");
+ return 1;
+ }
+
public:
InvRef(const InventoryLocation &loc):
m_loc(loc)
method(InvRef, room_for_item),
method(InvRef, contains_item),
method(InvRef, remove_item),
+ method(InvRef, get_location),
{0,0}
};